mariokart64n wrote:its the long weekend, I'll see if i can write something in maxscript.
what are you guys wanting to do ?
Good luck and thanks for chipping in again. To echo previous sentiments, just being able to import & inject PC models again would be a huge asset, so if modified TMC Parser & StickItBack for those would be awesome. Anything on top of that as mentioned would be gravy. My only unique request is getting the object rotation resolved on import / inject for the models that aren't centered on the axes. Most newer models have not had that problem, if they do, I'll still need an equivalent Xbox 360 model to reference right now, and that could be an issue at some point once TN discontinues them.
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@SkacikPL/SleepySea No one has to worry about being of a limited or different skill set. It's all about effort, even helping answer questions, writing tutorials and finding new things are all helpful.
When new people come along it takes a bit of time to see who will stick around versus who shows up for an easy handout. I don't think most of us have any issue of withholding information, it's just takes a moment to know see who wants to learn and who's just going to be a distraction.
@sf234 Pretty much what the others said. Thanks for the new updates!
@SkacikPL Re: Containers. I'm not sure what all of those do, but TTGL's were the equivalent of TMCL's for Ninja Gaiden 3 models, so not sure if they are similar or re-purposed. The PHYD is also common to characters as well. I was under the impression it was physics relation, but tests back on vanilla did not yield anything useful for me when I tried swapping them.