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 Post subject: Re: Dead or Alive series formats and tools
PostPosted: Sun Apr 05, 2015 6:22 am 
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Rosalin wrote:
Archivarious supposed to handle that part originally.
I don't know how to read a python code, but it seems that it has some problems with parsing blp file, with new blp format.
My bad, I disabled the blp parsing part since there is rare error with unpacking files because of it. It's re-enabled in attached version. Swap seems to work fine, although I doesn't tested it with game.
viewtopic.php?p=104985#p104985
tcl36478655 wrote:
yeah,i want to know how it link blp because it linked wrong offset sometime. So the files maybe packed but tool think they're unpacked.......
Meanwhile, the workaround is either rename or remove the .blp file before extracting files with archivarius.


Last edited by sf234 on Mon Apr 06, 2015 6:12 am, edited 2 times in total.

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 Post subject: Re: Dead or Alive series formats and tools
PostPosted: Sun Apr 05, 2015 6:26 am 
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Preset for FX that sharpens and adjusts color a little.
http://i.imgur.com/P2P4vRB.jpg
https://anonfiles.com/file/393aef894e8c ... cd9ec53f97


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 Post subject: Re: Dead or Alive series formats and tools
PostPosted: Sun Apr 05, 2015 6:44 am 
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sf234
holy! thanks!

**

it works fine, but it seems that you didn't reversed key values in blp and lnk. :D


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 Post subject: Re: Dead or Alive series formats and tools
PostPosted: Sun Apr 05, 2015 8:18 am 
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sf234 wrote:
blp Converter adapted to PC format.
mariokart64n wrote:
is there an easier way to write new DLC packages? or do i need to write a tool for that?
I'm currently working on DLC Tool.
mariokart64n wrote:
has anyone been collecting the encrypted and unencrpyted file names?
Archivarius' database is only source for this information as far as I know. Note that some files listed there with blank names.

Kind of stupid to ask, but what do I do with the information that i've just "copied to clipboard" insert it into the LR archivarius?


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 Post subject: Re: Dead or Alive series formats and tools
PostPosted: Sun Apr 05, 2015 8:59 am 
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DLC Tool adapted to PC Format. Apart from previous requirements (listed here: viewtopic.php?p=101431#p101431):
[*]DLC name must be only numerical.
[*]Corresponding entry must be added to steam_api.ini (e.g. for DLC 112233 it would be DLC00*=112233 (* = any free number)).
viewtopic.php?p=104965#p104965

Rosalin wrote:
sf234it works fine, but it seems that you didn't reversed key values in blp and lnk. :D
I only changed keys search algorithm without looking to other parts of code (handling of endianness was added by mikulover39). Maybe later.
MisterNatal wrote:
Kind of stupid to ask, but what do I do with the information that i've just "copied to clipboard" insert it into the LR archivarius?
Just open doa5LRarchivarius.dat with any text editor and paste it.


Last edited by sf234 on Sun Apr 05, 2015 6:03 pm, edited 1 time in total.

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 Post subject: Re: Dead or Alive series formats and tools
PostPosted: Sun Apr 05, 2015 1:55 pm 
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sf234
I thought DLC_tool was just a tool for changing hairstyles until now. :mrgreen:
Now I've understood.

**

I tried to edit chara_common.
game.exe had some sort of blp part and I editied it.
but with some error, game.exe didn't worked. :?

will it be possible to edit game.exe?


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 Post subject: Re: Dead or Alive series formats and tools
PostPosted: Sun Apr 05, 2015 5:11 pm 
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yeah I tried also, its steam that returns the error. if it was the game dialog then it would be some kind of security from doa5. but since its steam i think it apart of steam security. probably a server side checksum. I'm curious if anyone's tried using a pirated version if its the same problem?

_________________
Research: [DOA2U] [DOA5U]


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 Post subject: Re: Dead or Alive series formats and tools
PostPosted: Sun Apr 05, 2015 5:19 pm 
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Well.. I got both of them..
It doesn't work even without internet connection.


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 Post subject: Re: Dead or Alive series formats and tools
PostPosted: Sun Apr 05, 2015 6:02 pm 
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Few bug fixes for DLC Tool.


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 Post subject: Re: Dead or Alive series formats and tools
PostPosted: Sun Apr 05, 2015 6:10 pm 
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Maybe I'm missing something, is there a way to open the TMC models from the PC version?


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 Post subject: Re: Dead or Alive series formats and tools
PostPosted: Sun Apr 05, 2015 7:20 pm 
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So would it be possible to unpack original textures/models and rework them in higher quality and then put them back in game with current toolset?

Character textures are not that bad, but environments cry for a texture rework.


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 Post subject: Re: Dead or Alive series formats and tools
PostPosted: Sun Apr 05, 2015 7:25 pm 
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Rosalin wrote:
sf234
I thought DLC_tool was just a tool for changing hairstyles until now. :mrgreen:
Now I've understood.

**

I tried to edit chara_common.
game.exe had some sort of blp part and I editied it.
but with some error, game.exe didn't worked. :?

will it be possible to edit game.exe?


Ok, so I tried this as well. Same problems on & offline.

I also tried doing a basic offset swap by switching costumes but keeping compressed sizes. No error codes, but the game crashes. So in summary, if game.exe is modified OR references files that don't match listed sizes found in the .lnk it chokes.

loriscangini wrote:
Maybe I'm missing something, is there a way to open the TMC models from the PC version?


SkacikPL wrote:
So would it be possible to unpack original textures/models and rework them in higher quality and then put them back in game with current toolset?

Character textures are not that bad, but environments cry for a texture rework.


Not yet, both are still a work in progress

Edit:

@sf234

sf234 wrote:
DLC Tool adapted to PC Format. Apart from previous requirements (listed here: viewtopic.php?p=101431#p101431):
[*]DLC name must be only numerical.
[*]Corresponding entry must be added to steam_api.ini (e.g. for DLC 112233 it would be DLC00*=112233 (* = any free number)).
viewtopic.php?p=104965#p104965

Where is the steam_api.ini? I only have a steam_api.dll


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 Post subject: Re: Dead or Alive series formats and tools
PostPosted: Sun Apr 05, 2015 7:58 pm 
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Protocol X27 wrote:
Where is the steam_api.ini? I only have a steam_api.dll

That's provided with the less-than-legal versions.


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 Post subject: Re: Dead or Alive series formats and tools
PostPosted: Mon Apr 06, 2015 6:11 am 
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Fixed in doa5LRarchivarius:
Errors when extracting some files.
Errors when there is .blp file (doesn't need to be renamed/removed now).
Swap function.

Protocol X27 wrote:
Where is the steam_api.ini? I only have a steam_api.dll
As SkacikPL have said, it's only for cracked steam_api.dll/steam_api.ini.


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 Post subject: Re: Dead or Alive series formats and tools
PostPosted: Mon Apr 06, 2015 6:48 am 
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http://www.sankakucomplex.com/2015/04/0 ... d-exposed/

In reference to the final gif.
Congratz :P


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