Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Dead or Alive series formats and tools
-
Lilstormcloud
- mega-veteran

- Posts: 162
- Joined: Sun Aug 04, 2013 9:39 pm
- Has thanked: 47 times
- Been thanked: 53 times
- Rosalin
- mega-veteran

- Posts: 187
- Joined: Fri Jun 13, 2014 11:38 am
- Has thanked: 62 times
- Been thanked: 86 times
Re: Dead or Alive series formats and tools
Now it's not the matter of anti-aliasing.
It's going to be about enb, 1080p, 4k resolution.
I hope TMC, TMCL file structure should stay unchanged.
It's going to be about enb, 1080p, 4k resolution.
I hope TMC, TMCL file structure should stay unchanged.
-
Lilstormcloud
- mega-veteran

- Posts: 162
- Joined: Sun Aug 04, 2013 9:39 pm
- Has thanked: 47 times
- Been thanked: 53 times
Re: Dead or Alive series formats and tools
could be nice with DOF effects for photoes.
Though I'm too skeptical to hope for too much atm.
Wonder if they'll include the new hair and stages, they literally have no excuses not to include them now.
Unlike all that "360/ps3 cant handle new hair styles" bs.
Though I'm too skeptical to hope for too much atm.
Wonder if they'll include the new hair and stages, they literally have no excuses not to include them now.
Unlike all that "360/ps3 cant handle new hair styles" bs.
-
Darko
- double-veteran

- Posts: 723
- Joined: Mon Jul 13, 2009 6:16 pm
- Has thanked: 72 times
- Been thanked: 347 times
Re: Dead or Alive series formats and tools
Actually yes, DOA5LR is gonna be available for 360 and PS3 too:Lilstormcloud wrote:could be nice with DOF effects for photoes.
Though I'm too skeptical to hope for too much atm.
Wonder if they'll include the new hair and stages, they literally have no excuses not to include them now.
Unlike all that "360/ps3 cant handle new hair styles" bs.
http://teamninja-studio.com/doa5/lastround/us/top.html
http://teamninja-studio.com/doa5/lastro ... tInfo.html
Edit, it seems it's not gonna be possible.
-
sf234
- advanced
- Posts: 67
- Joined: Mon Oct 27, 2014 6:32 pm
- Has thanked: 25 times
- Been thanked: 191 times
Re: Dead or Alive series formats and tools
Updated version are attached to this post. Functionality of "Open" (editing .bcm) is same, while "New" allows to create DLC files for one character/costume from scratch.sf234 wrote:Made a small program for .bcm files editing.
Credit for characters IDs goes to b0ny.
Notes on creating DLC:
- Minimum necessary set of files are: *.TMC, *.TMCL, *.---C, *.--P. File names are irrelevant. File extensions should strictly follow the example.
- Filenames for additional textures should look like this: *1.--H, *1.--HL, *2.--H, etc. Don't forget to change "Add. textures" count when adding these textures.
- If your costume with additional textures crashes the game - check *.--H files (they should start with "texch"). Refer to this post: viewtopic.php?p=98718#p98718
- Don't forget to change costume slot. Default (0) is likely already used. See "Free slots.txt".
Some names for some characters are skipped. Hence the difference in numeration between names table and archivarius' database.
For some characters names of .--P files starts from 2/5/7 instead of 1 for the first file. They are listed with wrong names for the sake of name matching.
Lisa's costume in "Halloween Costume 2014 Set" DLC uses "MILA_DLCU_018" name. Seems, game checks only part of file name (slot number). Maybe it's possible to use other characters' free names. - it was just error in doa5Uarchivarius.dat.
To find file's name position (for .blp entry), use the line number - 1 (converted to hex, of course).
-------------------
Update: "New" now works for several characters.
You do not have the required permissions to view the files attached to this post.
Last edited by sf234 on Fri Dec 12, 2014 8:54 pm, edited 1 time in total.
- aagems
- advanced
- Posts: 75
- Joined: Wed May 30, 2012 6:07 pm
- Has thanked: 6 times
- Been thanked: 30 times
Re: Dead or Alive series formats and tools
Can anyone recommend me a link for good DOA online mods,i know b0ny has it in previous page ,but some of the link is dead.Oh, i forgot, does anyone still have this file "DoAOLoaderC5.7z". the link on rghost is deleted. Thanks
Great things require hard work!!
-
Protocol X27
- ultra-veteran

- Posts: 341
- Joined: Wed Dec 14, 2011 5:46 pm
- Has thanked: 141 times
- Been thanked: 202 times
Re: Dead or Alive series formats and tools
@sf, Hardcore! Thanks, lookin' forward to checking out the features.
***
Christmas DLC is up
***
Christmas DLC is up
Last edited by Protocol X27 on Tue Dec 16, 2014 2:13 am, edited 1 time in total.
- porimac
- VIP member

- Posts: 109
- Joined: Wed Sep 08, 2010 4:46 pm
- Location: Japan,Kanagawa
- Has thanked: 63 times
- Been thanked: 53 times
Re: Dead or Alive series formats and tools
Code: Select all
7T97S@10TU1210@9T]]K128LSH1765912I1TP19162{J1U251KK914 SOMEONE_PANTS.--H
BS61U@10T100U1@EI1]U]D129J4S3H1R1BJ1BAT6I1Q{UD61KL913 SOMEONE_PANTS.--HL
when try to convert it with tecmo360texturesExtractorV15.py was crashed..but it could convert to dds
doa5Uarchivarius.dat please...
-
Darko
- double-veteran

- Posts: 723
- Joined: Mon Jul 13, 2009 6:16 pm
- Has thanked: 72 times
- Been thanked: 347 times
Re: Dead or Alive series formats and tools
I already have it but it's incomplete, I don't know the character's owner of those pants.porimac wrote:hmm, strangeCode: Select all
7T97S@10TU1210@9T]]K128LSH1765912I1TP19162{J1U251KK914 SOMEONE_PANTS.--H BS61U@10T100U1@EI1]U]D129J4S3H1R1BJ1BAT6I1Q{UD61KL913 SOMEONE_PANTS.--HL
when try to convert it with tecmo360texturesExtractorV15.py was crashed..but it could convert to dds
doa5Uarchivarius.dat please...
Edit:
Hitomi's pantys
Look for the terminanations in the dat file using the search function in notepad++
For example:
J1U251KK914
And note which character is sharing that termination.
The ones I couldn'd find:
7RU72@T212104512@710S]]J129KQ1RG1P1I1S3BAH1Q{9A81IKB12
7SU72@10T1004U12@810T]]K129LR1SH1Q1J1T3BAH1R{9A81IKB12
7TU72@10T1004U12@810T]]K129LR1SH1Q1J1T3BAH1R{9A81IKB12
7U160@10S1003T12@710S]]J129KQ1RG1P1I1S3BAI1Q{9A81IKB12
You do not have the required permissions to view the files attached to this post.
-
sf234
- advanced
- Posts: 67
- Joined: Mon Oct 27, 2014 6:32 pm
- Has thanked: 25 times
- Been thanked: 191 times
Re: Dead or Alive series formats and tools
Darko
You can use dlc5u.dat to find an DLC name (pay attention to the notes): viewtopic.php?p=101431#p101431
You can use dlc5u.dat to find an DLC name (pay attention to the notes): viewtopic.php?p=101431#p101431
Code: Select all
7RU72@T212104512@710S]]J129KQ1RG1P1I1S3BAH1Q{9A81IKB12 PHASE4_DLCU_014_001.--H
7SU72@10T1004U12@810T]]K129LR1SH1Q1J1T3BAH1R{9A81IKB12 PHASE4_DLCU_014_002.--H
7TU72@10T1004U12@810T]]K129LR1SH1Q1J1T3BAH1R{9A81IKB12 PHASE4_DLCU_014_003.--H
7U160@10S1003T12@710S]]J129KQ1RG1P1I1S3BAI1Q{9A81IKB12 PHASE4_DLCU_014_004.--H-
Darko
- double-veteran

- Posts: 723
- Joined: Mon Jul 13, 2009 6:16 pm
- Has thanked: 72 times
- Been thanked: 347 times
Re: Dead or Alive series formats and tools
Thanks, but... is there gonna be 32 costumes per female character?? that's fucking insane, I'm not surprise that Itadaki complained about what koei-tecmo and tm were doing to the franchise he created.sf234 wrote:Darko
You can use dlc5u.dat to find an DLC name (pay attention to the notes): viewtopic.php?p=101431#p101431Code: Select all
7RU72@T212104512@710S]]J129KQ1RG1P1I1S3BAH1Q{9A81IKB12 PHASE4_DLCU_014_001.--H 7SU72@10T1004U12@810T]]K129LR1SH1Q1J1T3BAH1R{9A81IKB12 PHASE4_DLCU_014_002.--H 7TU72@10T1004U12@810T]]K129LR1SH1Q1J1T3BAH1R{9A81IKB12 PHASE4_DLCU_014_003.--H 7U160@10S1003T12@710S]]J129KQ1RG1P1I1S3BAI1Q{9A81IKB12 PHASE4_DLCU_014_004.--H
-
sf234
- advanced
- Posts: 67
- Joined: Mon Oct 27, 2014 6:32 pm
- Has thanked: 25 times
- Been thanked: 191 times
Re: Dead or Alive series formats and tools
Darko
I think it's rather future-proof, so they don't need to release title updates (with additional names) for every new DLC. Also, with release of LR, DLCs names very likely to be changed.
-----------------
Here a small tool for converting .blp file entries to doa5Uarchivarius.dat entries (useful for new DLCs, or adding incompleted entries for old ones).
I think it's rather future-proof, so they don't need to release title updates (with additional names) for every new DLC. Also, with release of LR, DLCs names very likely to be changed.
-----------------
Here a small tool for converting .blp file entries to doa5Uarchivarius.dat entries (useful for new DLCs, or adding incompleted entries for old ones).
You do not have the required permissions to view the files attached to this post.
Last edited by sf234 on Sat Dec 13, 2014 4:19 am, edited 2 times in total.
-
JohnHudeski
- mega-veteran

- Posts: 177
- Joined: Wed Mar 02, 2011 10:38 pm
- Has thanked: 10 times
- Been thanked: 203 times
Re: Dead or Alive series formats and tools
Hi guys Is there any way to check is this is the same File format as DOA?
I have checked the file structure and really don't feel like writing a converter
Thanks
I have checked the file structure and really don't feel like writing a converter
Thanks
You do not have the required permissions to view the files attached to this post.
-
JohnHudeski
- mega-veteran

- Posts: 177
- Joined: Wed Mar 02, 2011 10:38 pm
- Has thanked: 10 times
- Been thanked: 203 times

