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Dead or Alive series formats and tools

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Darko
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Re: Dead or Alive series formats and tools

Post by Darko » Thu Dec 04, 2014 3:28 pm

Dead or Alive 5 Last Round is coming to steam in the same release date as nextgen consoles.
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Lilstormcloud
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Re: Dead or Alive series formats and tools

Post by Lilstormcloud » Thu Dec 04, 2014 7:53 pm

good news, going to totally dig that anti aliasing.

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Rosalin
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Re: Dead or Alive series formats and tools

Post by Rosalin » Fri Dec 05, 2014 12:44 am

Now it's not the matter of anti-aliasing.
It's going to be about enb, 1080p, 4k resolution.

I hope TMC, TMCL file structure should stay unchanged.

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Re: Dead or Alive series formats and tools

Post by Lilstormcloud » Fri Dec 05, 2014 6:41 am

could be nice with DOF effects for photoes.
Though I'm too skeptical to hope for too much atm.

Wonder if they'll include the new hair and stages, they literally have no excuses not to include them now.
Unlike all that "360/ps3 cant handle new hair styles" bs.

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Re: Dead or Alive series formats and tools

Post by Darko » Fri Dec 05, 2014 7:58 am

Lilstormcloud wrote:could be nice with DOF effects for photoes.
Though I'm too skeptical to hope for too much atm.

Wonder if they'll include the new hair and stages, they literally have no excuses not to include them now.
Unlike all that "360/ps3 cant handle new hair styles" bs.
Actually yes, DOA5LR is gonna be available for 360 and PS3 too:

http://teamninja-studio.com/doa5/lastround/us/top.html
http://teamninja-studio.com/doa5/lastro ... tInfo.html

Edit, it seems it's not gonna be possible.
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Re: Dead or Alive series formats and tools

Post by sf234 » Sun Dec 07, 2014 11:28 am

sf234 wrote:Made a small program for .bcm files editing.
Credit for characters IDs goes to b0ny.
Updated version are attached to this post. Functionality of "Open" (editing .bcm) is same, while "New" allows to create DLC files for one character/costume from scratch.
Notes on creating DLC:
  • Minimum necessary set of files are: *.TMC, *.TMCL, *.---C, *.--P. File names are irrelevant. File extensions should strictly follow the example.
  • Filenames for additional textures should look like this: *1.--H, *1.--HL, *2.--H, etc. Don't forget to change "Add. textures" count when adding these textures.
  • If your costume with additional textures crashes the game - check *.--H files (they should start with "texch"). Refer to this post: viewtopic.php?p=98718#p98718
  • Don't forget to change costume slot. Default (0) is likely already used. See "Free slots.txt".
"dlc5u.dat" is DLC section of file names table (for 1.09 version of the game). Interesting notes on it:
Some names for some characters are skipped. Hence the difference in numeration between names table and archivarius' database.
For some characters names of .--P files starts from 2/5/7 instead of 1 for the first file. They are listed with wrong names for the sake of name matching.
Lisa's costume in "Halloween Costume 2014 Set" DLC uses "MILA_DLCU_018" name. Seems, game checks only part of file name (slot number). Maybe it's possible to use other characters' free names. - it was just error in doa5Uarchivarius.dat.
To find file's name position (for .blp entry), use the line number - 1 (converted to hex, of course).

-------------------

Update: "New" now works for several characters.
You do not have the required permissions to view the files attached to this post.
Last edited by sf234 on Fri Dec 12, 2014 8:54 pm, edited 1 time in total.

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aagems
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Re: Dead or Alive series formats and tools

Post by aagems » Tue Dec 09, 2014 4:39 pm

Can anyone recommend me a link for good DOA online mods,i know b0ny has it in previous page ,but some of the link is dead.Oh, i forgot, does anyone still have this file "DoAOLoaderC5.7z". the link on rghost is deleted. Thanks
Great things require hard work!!

Protocol X27
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Re: Dead or Alive series formats and tools

Post by Protocol X27 » Tue Dec 09, 2014 6:49 pm

@sf, Hardcore! Thanks, lookin' forward to checking out the features.

***

Christmas DLC is up
Last edited by Protocol X27 on Tue Dec 16, 2014 2:13 am, edited 1 time in total.

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Re: Dead or Alive series formats and tools

Post by porimac » Thu Dec 11, 2014 3:47 pm

Code: Select all

7T97S@10TU1210@9T]]K128LSH1765912I1TP19162{J1U251KK914 SOMEONE_PANTS.--H
BS61U@10T100U1@EI1]U]D129J4S3H1R1BJ1BAT6I1Q{UD61KL913 SOMEONE_PANTS.--HL
hmm, strange
when try to convert it with tecmo360texturesExtractorV15.py was crashed..but it could convert to dds

doa5Uarchivarius.dat please... :(

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Re: Dead or Alive series formats and tools

Post by Darko » Thu Dec 11, 2014 4:08 pm

porimac wrote:

Code: Select all

7T97S@10TU1210@9T]]K128LSH1765912I1TP19162{J1U251KK914 SOMEONE_PANTS.--H
BS61U@10T100U1@EI1]U]D129J4S3H1R1BJ1BAT6I1Q{UD61KL913 SOMEONE_PANTS.--HL
hmm, strange
when try to convert it with tecmo360texturesExtractorV15.py was crashed..but it could convert to dds

doa5Uarchivarius.dat please... :(
I already have it but it's incomplete, I don't know the character's owner of those pants.

Edit:

Hitomi's pantys

Look for the terminanations in the dat file using the search function in notepad++

For example:

J1U251KK914

And note which character is sharing that termination.

The ones I couldn'd find:
7RU72@T212104512@710S]]J129KQ1RG1P1I1S3BAH1Q{9A81IKB12
7SU72@10T1004U12@810T]]K129LR1SH1Q1J1T3BAH1R{9A81IKB12
7TU72@10T1004U12@810T]]K129LR1SH1Q1J1T3BAH1R{9A81IKB12
7U160@10S1003T12@710S]]J129KQ1RG1P1I1S3BAI1Q{9A81IKB12
You do not have the required permissions to view the files attached to this post.
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sf234
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Re: Dead or Alive series formats and tools

Post by sf234 » Thu Dec 11, 2014 8:54 pm

Darko
You can use dlc5u.dat to find an DLC name (pay attention to the notes): viewtopic.php?p=101431#p101431

Code: Select all

7RU72@T212104512@710S]]J129KQ1RG1P1I1S3BAH1Q{9A81IKB12	PHASE4_DLCU_014_001.--H
7SU72@10T1004U12@810T]]K129LR1SH1Q1J1T3BAH1R{9A81IKB12	PHASE4_DLCU_014_002.--H
7TU72@10T1004U12@810T]]K129LR1SH1Q1J1T3BAH1R{9A81IKB12	PHASE4_DLCU_014_003.--H
7U160@10S1003T12@710S]]J129KQ1RG1P1I1S3BAI1Q{9A81IKB12	PHASE4_DLCU_014_004.--H

Darko
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Re: Dead or Alive series formats and tools

Post by Darko » Thu Dec 11, 2014 11:17 pm

sf234 wrote:Darko
You can use dlc5u.dat to find an DLC name (pay attention to the notes): viewtopic.php?p=101431#p101431

Code: Select all

7RU72@T212104512@710S]]J129KQ1RG1P1I1S3BAH1Q{9A81IKB12	PHASE4_DLCU_014_001.--H
7SU72@10T1004U12@810T]]K129LR1SH1Q1J1T3BAH1R{9A81IKB12	PHASE4_DLCU_014_002.--H
7TU72@10T1004U12@810T]]K129LR1SH1Q1J1T3BAH1R{9A81IKB12	PHASE4_DLCU_014_003.--H
7U160@10S1003T12@710S]]J129KQ1RG1P1I1S3BAI1Q{9A81IKB12	PHASE4_DLCU_014_004.--H
Thanks, but... is there gonna be 32 costumes per female character?? that's fucking insane, I'm not surprise that Itadaki complained about what koei-tecmo and tm were doing to the franchise he created.
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Re: Dead or Alive series formats and tools

Post by sf234 » Fri Dec 12, 2014 5:31 am

Darko
I think it's rather future-proof, so they don't need to release title updates (with additional names) for every new DLC. Also, with release of LR, DLCs names very likely to be changed.

-----------------

Here a small tool for converting .blp file entries to doa5Uarchivarius.dat entries (useful for new DLCs, or adding incompleted entries for old ones).
You do not have the required permissions to view the files attached to this post.
Last edited by sf234 on Sat Dec 13, 2014 4:19 am, edited 2 times in total.

JohnHudeski
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Re: Dead or Alive series formats and tools

Post by JohnHudeski » Fri Dec 12, 2014 10:33 am

Hi guys Is there any way to check is this is the same File format as DOA?

I have checked the file structure and really don't feel like writing a converter
Thanks
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JohnHudeski
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Re: Dead or Alive series formats and tools

Post by JohnHudeski » Fri Dec 12, 2014 11:03 am

BTW what is swizzling?

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