READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Dead or Alive series formats and tools

Post questions about game models here, or help out others!
b0ny
mega-veteran
mega-veteran
Posts: 239
Joined: Sat May 22, 2010 10:10 am
Has thanked: 22 times
Been thanked: 118 times

Re: Dead or Alive series formats and tools

Post by b0ny » Wed Oct 16, 2013 3:59 pm

DoA5U Archivarius version 1.5a - (still not decrypting all files)

just fixed some mistakes of mine(momiji's costumes where called pai), added a few names and now names for dlcu icons correspond to paired costumes.

User avatar
HeliosAI
mega-veteran
mega-veteran
Posts: 165
Joined: Wed Nov 17, 2010 2:57 pm
Has thanked: 148 times
Been thanked: 53 times

Re: Dead or Alive series formats and tools

Post by HeliosAI » Sun Oct 20, 2013 12:19 pm

Thanks a lot for updates on this^^

Is it normal though that the error ''key generation failed'' prevents me from extracting all .tmcl files and more than half of the .tmc ones? ><

Also is there a way to decrypt these files yet? I think it's Leifang's new hair, would really love to have it. I guess the same would work for Pai's new hair aswell.

BU8K3@1S100@D10D1]IB12]H1K1GB5I1QE16B6GN006A2219{PQ1L
BV8K3@1S100@D10D1]IB12]H1K1GB5I1QE16B6GN006A2219{PQ1L

Thanks for any help ><

Darko
double-veteran
double-veteran
Posts: 702
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 70 times
Been thanked: 118 times

Re: Dead or Alive series formats and tools

Post by Darko » Sun Oct 20, 2013 4:44 pm

o0Crofty0o wrote:Thanks a lot for updates on this^^

Is it normal though that the error ''key generation failed'' prevents me from extracting all .tmcl files and more than half of the .tmc ones? ><

Also is there a way to decrypt these files yet? I think it's Leifang's new hair, would really love to have it. I guess the same would work for Pai's new hair aswell.

BU8K3@1S100@D10D1]IB12]H1K1GB5I1QE16B6GN006A2219{PQ1L
BV8K3@1S100@D10D1]IB12]H1K1GB5I1QE16B6GN006A2219{PQ1L

Thanks for any help ><
Actually nope, I've tried to decrypt Helena's and Leifang's new hair (also Kasumi's and Hayate's training costumes) with all the scripts, and nothing >_<'
Image

User avatar
HeliosAI
mega-veteran
mega-veteran
Posts: 165
Joined: Wed Nov 17, 2010 2:57 pm
Has thanked: 148 times
Been thanked: 53 times

Re: Dead or Alive series formats and tools

Post by HeliosAI » Sun Oct 20, 2013 5:21 pm

Darko wrote:
Actually nope, I've tried to decrypt Helena's and Leifang's new hair (also Kasumi's and Hayate's training costumes) with all the scripts, and nothing >_<'
Yeah i tried same >.< Too bad.

User avatar
chrrox
Moderator
Posts: 2550
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1279 times

Re: Dead or Alive series formats and tools

Post by chrrox » Sun Oct 20, 2013 5:58 pm

you can decrypt them edit my script and change
findloc START string "\x00\x00\x00\x00\x00\x00"
to
findloc START string "\x00\x00"

User avatar
HeliosAI
mega-veteran
mega-veteran
Posts: 165
Joined: Wed Nov 17, 2010 2:57 pm
Has thanked: 148 times
Been thanked: 53 times

Re: Dead or Alive series formats and tools

Post by HeliosAI » Sun Oct 20, 2013 6:56 pm

chrrox wrote:you can decrypt them edit my script and change
findloc START string "\x00\x00\x00\x00\x00\x00"
to
findloc START string "\x00\x00"
YAY Thanks so much! Tested it on Lei's hair and it works fine :D Gotta try some others now.
Thanks again!

EDIT: Just a question ><
Did anyone ever figure out what's the problem with Rig, Brad Wong, Leon, Akira and Jacky? Their meshes never import correctly to anything.

Darko
double-veteran
double-veteran
Posts: 702
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 70 times
Been thanked: 118 times

Re: Dead or Alive series formats and tools

Post by Darko » Mon Oct 21, 2013 7:08 am

I couldn't decrypt this tmc even changing the second script:

2R863@1S100@6L1M1I]]K1935AD2F1PQ551A8O{C98191F

DOA5U archivarious doesn't work too.
Image

Ayuvir
ultra-n00b
Posts: 9
Joined: Sun Mar 20, 2011 2:24 pm

Re: Dead or Alive series formats and tools

Post by Ayuvir » Mon Oct 21, 2013 8:21 am

Is it possible to decrypt and view Akira's new Halloween costume or is the whole model non-viewable? (not just the face?)

User avatar
HeliosAI
mega-veteran
mega-veteran
Posts: 165
Joined: Wed Nov 17, 2010 2:57 pm
Has thanked: 148 times
Been thanked: 53 times

Re: Dead or Alive series formats and tools

Post by HeliosAI » Mon Oct 21, 2013 9:00 am

Darko wrote:I couldn't decrypt this tmc even changing the second script:

2R863@1S100@6L1M1I]]K1935AD2F1PQ551A8O{C98191F

DOA5U archivarious doesn't work too.
I have this Problem too on a few Halloween outfits tmcl. None of the script variations work.

Protocol X27
ultra-veteran
ultra-veteran
Posts: 338
Joined: Wed Dec 14, 2011 5:46 pm
Has thanked: 139 times
Been thanked: 115 times

Re: Dead or Alive series formats and tools

Post by Protocol X27 » Mon Oct 21, 2013 9:24 pm

@chrrox, do you know what it would take to get the above mentioned issue (face meshes) working? Since it's not a data issue (ie they work in the game) there's something different that impairs both the Noesis & 3ds scripts. 3dsmax scripts will partially draw the mesh, but then choke somewhere along the way.

Someone on dA sure has interest in proving its possibly without any interest in sharing the process. :-/

User avatar
chrrox
Moderator
Posts: 2550
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1279 times

Re: Dead or Alive series formats and tools

Post by chrrox » Mon Oct 21, 2013 10:50 pm

I would have to look at the model files.
I know some 360 models were like ps3 models and had model data in the tmc instead of tmcl.

Protocol X27
ultra-veteran
ultra-veteran
Posts: 338
Joined: Wed Dec 14, 2011 5:46 pm
Has thanked: 139 times
Been thanked: 115 times

Re: Dead or Alive series formats and tools

Post by Protocol X27 » Tue Oct 22, 2013 1:15 am

chrrox wrote:I would have to look at the model files.
I know some 360 models were like ps3 models and had model data in the tmc instead of tmcl.
Gotcha, that makes sense. Do you need files, or do you have some to work from? That is if you get the time to look into it.

b0ny, did you still need info on the modding / injection process? Wasn't sure if you meant injected back into the .lnk as a compressed file or the method for modding which, injects the uncompressed file into the .lnk at the end of the archive.

MuffinMan123
beginner
Posts: 39
Joined: Fri Feb 25, 2011 3:36 am
Has thanked: 1 time

Re: Dead or Alive series formats and tools

Post by MuffinMan123 » Mon Nov 04, 2013 5:25 am

I started seeing xnalara models for doa5u, what's going on? I thought the new compression hasn't been solved yet. are they doing it through jtagged xbox data dump?

Darko
double-veteran
double-veteran
Posts: 702
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 70 times
Been thanked: 118 times

Re: Dead or Alive series formats and tools

Post by Darko » Mon Nov 04, 2013 6:30 am

MuffinMan123 wrote:I started seeing xnalara models for doa5u, what's going on? I thought the new compression hasn't been solved yet. are they doing it through jtagged xbox data dump?
The compression is almost solved, but there're a few files that can't be decrypted.
Image

Darko
double-veteran
double-veteran
Posts: 702
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 70 times
Been thanked: 118 times

Re: Dead or Alive series formats and tools

Post by Darko » Tue Nov 05, 2013 7:52 pm

I had problems with:

2UC63@1S100@CL1H]71]B193681C10CE12PQ4C9N{R87181B
BU263@1S100@CL1]61I]B193481D100CE12PQ4C9N{R87181B

Those are:

RACHEL_DLCU_004.TMC
RACHEL_DLCU_004.TMCL

From the newest DLC.
Image

Post Reply