ssringo wrote:Would anyone mind doing a recap of the current tools/process for extraction and getting the models into blender/max? Working backwards through 79 pages of discussion to find the proper tools is rather daunting (and I've tried twice now). Not looking for any hand-holding just the outline. Like, is
https://www.youtube.com/watch?v=TZoyg7Od9I0 still valid or are there newer tools?
Also, from what I've read it seems like you're using DoA5 and DLC and not DoA5U (360 version). Correct?
I hate coming into something this late in the game. Thanks for any help in getting me up to speed.
At least the good thing about jumping in later is avoiding the delay of waiting for things to be solved. Here's the nutshell version
Archivarius
- for extracting containers (.blp/.lnk)
Max Scripts
- TMC Praser for importing containers into 3dsmax
- XNALara-XPS import/export for converting to mesh.ascii
Blender Scripts
- mesh.ascii Import & Export scripts
Noesis
- doa/ng python script for exporting .obj needed for UV's that don't export from 3dsmax correctly
The process works for vanilla or ultimate models. I think most people use ultimate unless they have a preference not to. XD
Ask away if you need elaboration on any of that.
***
Thanks, Ros, eh the star isn't deserved, I'm still just a noob, lol.
The seam I have is on the torso between two mesh pieces. Somehow the weights still cause pull away. I'll have to try something else. For some reason it doesn't seem helpful to swap weights 'before' doing the bone subbing with the other one. Found some snags last night, so running a couple more things down.