Dynasty Warriors 7 / Warriors Legends of Troy

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person123456
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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by person123456 » Wed Jul 20, 2011 6:41 am

how do you run the .bms files?
edit: nvm

DOTAPRINCE
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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by DOTAPRINCE » Wed Jul 20, 2011 12:58 pm

are the files here similar to dynasty warriors gundam 3?

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chrrox
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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by chrrox » Wed Jul 20, 2011 1:00 pm

they are probably identical all koei games seem to be identical file format and engine.

person123456
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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by person123456 » Wed Jul 20, 2011 1:32 pm

I'm getting an

"Error: Invalid operator 'p'"

when I try to use the dds.bms, also I can't select more than one input file with it any1 know why?

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by chrrox » Wed Jul 20, 2011 1:39 pm

read the reedme that comes with quickbms or just read the text that is run when you just run quickbms from command line it will tell you how to handle multiple files.
Quickbms only accepts one file as input by default.

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by DOTAPRINCE » Thu Jul 21, 2011 11:33 am

I hope the ripping of dynasty warriors gundam 3 will be possible too using this method :)

Szkaradek123
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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by Szkaradek123 » Sat Sep 03, 2011 11:32 am

Section 'G1MS' - bones
endianess = big

offset - position of G1MS section
string[8] - "G1MS0032"
dword - unknow
dword - seek
word - unknow
dword - nBones
go to (offset+seek)

nBones x (48bytes){
float[3] - bone local scale
dword - bone idParent
float[4] - bone local rotation(qx,qy,qz,qw)
float[4] - bone local position
}
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chrrox
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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by chrrox » Sat Sep 03, 2011 2:20 pm

Yeah i had the bones section figured out the problem is those 0x70 size vertex formations.

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by goodmalam » Tue Sep 06, 2011 6:29 am

hi chrrox.Can you give step by step tutorial exctract dw7 model, "FOR BEGINNER" ,thanks

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by Sakurai » Thu Oct 13, 2011 10:50 am

sorry for push up old post
but i have interest in DW7 model

i try to extract the bone data by revise chrrox provide .ms file and use Szkaradek123 give information about bone section

use dummy to draw the bone position , but the result like picture
http://imageshack.us/photo/my-images/444/3dsscreen.jpg
maybe i misunderstand information, extremely...

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by Yuredacy2311 » Tue Oct 25, 2011 6:22 am

Can some1 help me with extract PS3 iso for this game? Xbox360 we can use Xbox Backup Creator, but i dunno how to extract PS3 iso.
Thanks.

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by goodmalam » Wed Jan 04, 2012 3:44 pm

D:\mentahan\ps3dw7file>offzip.exe -1 -a d:\linkdata.bin d:\extract 0x0

Offset file unzipper 0.3.5
by Luigi Auriemma
e-mail: aluigi@autistici.org
web: aluigi.org

- open input file: d:\linkdata.bin

Error: No such file or directory



what's wrong? someone help? I'm frustrated
thanks

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by goodmalam » Wed Jan 04, 2012 3:59 pm

and this
help
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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by Grym » Wed Jan 18, 2012 10:06 pm

Hi, I've got all the g1t and g1m files now.

Now how do I convert the g1m to ms? I don't understand from the original post. Also, when I convert the g1t files into dds it says there are multiple files of the same name are being extracted and would I like to overite, rename or skip. Which do I chose?

Lastly is there any recommended programmes to run and view dds/ms files?

Someone please help me, I really tried to do a lot from the guide and got stuck many times (I'm a noob).

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by rmezatang » Fri Feb 03, 2012 4:15 pm

Almost posted question as to why I can't find all the models (g1m) files, I only have 37.
Just checked the internet (again) and realized I have DW7, extreme legends, which has NEW characters but not the all the original ones. :cry: , Textures also coming out kinda weird if anyone gets a chance to rip them and test there, may need an updated dds.bms file to deal with that issue.
Most of the models import fine, a few items, feathers and such, don't line up properly but most everything else does (great job on the import script) and the bms for that matter.


Off topic, finally got models ripped from Red Faction Guerrilla, which initially seemed unrippable so busy with that until I can find Legends of Troy :ninja:

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