Dynasty Warriors 7 / Warriors Legends of Troy

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blackfoxeye
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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by blackfoxeye » Tue Apr 05, 2011 8:14 am

Hi anhhungmeo1234,
"chrrox" already explained the process in the first post. Here it is.
chrrox wrote:Ok so here it is.
First use offzip on the main archive
c:\offzip.exe -1 -a c:\file.bin c:\extract
it will make one big archive
then it will error out after a while that is fine all the characters have been extracted in this part.
next run the g1mt and g1mg bms files on this archive to extract the textures and meshes
then run the dds converter on the g1t files and my max script on the g1m files.
http://cid-c847f40a560a7fb6.office.live ... 0Files.rar
Mario and me worked on the texture bms and i made the max script.
And let me know after extracting, because I am downloading the game now.

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by locakert22 » Tue Apr 05, 2011 1:08 pm

chrrox wrote:there is also the unthinkable option of buying games.
Chrrox, do you know if Dynasty Warriors Strikeforce and Dynasty Warriors 5 models are viewable as well?
I extracted the files from linkdata.bin with quickbms.
Tried opening those with Noesis, but no luck.


Dynasty Warriors Strikeforce
http://dynastywarriorsstrikeforce.co.uk/top.html

Dynasty Warriors 5
http://www.gamecity.ne.jp/smusou5/

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by blackfoxeye » Thu Apr 07, 2011 7:41 am

Hi chrrox,

Can you please tell me how to run the "g1mt and g1mg bms files"

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by epopoe » Thu Apr 07, 2011 5:36 pm

Ill give u some tip

if were u use "for loop"
more easily convert dds

just write down on dos promt like this:
FOR /L %%B in (1,1,9716) DO quickbms.exe -o dds.bms %%B.g1t temp

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by anhhungmeo1234 » Sat Apr 09, 2011 4:41 am

ask again:Who can help me unpack the character models and their weapons

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by finale00 » Sat Apr 09, 2011 7:11 am

Can I assume it works for both japanese and english versions?
I remember SOME games had different formats for different languages for whatever reason.

Asking cause I'm not sure which one to DL lol
blackfoxeye wrote:Hi chrrox,

Can you please tell me how to run the "g1mt and g1mg bms files"
quickbms

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by simonsew900i » Sat Apr 09, 2011 5:13 pm

C:\>offzip.exe -1 -a c:\linkdata.bin c:\

Offset file unzipper 0.3.5
by Luigi Auriemma
e-mail: aluigi@autistici.org
web: aluigi.org

- open input file: -a

Error: No such file or directory

C:\>

what's wrong? someone help?thanks!

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by chrrox » Sat Apr 09, 2011 5:24 pm

at 0x0 at the end

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by simonsew900i » Sun Apr 10, 2011 2:25 am

big thanks Chrrox!!

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by finale00 » Sun Apr 10, 2011 2:37 am

The g1mg bms script seems to hang. Do I wait for awhile?
Task manager says it definitely appears to be doing something

EDIT: ah, there we go. lol it seems to have found something after a couple minutes.
Last edited by finale00 on Sun Apr 10, 2011 2:49 am, edited 1 time in total.

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chrrox
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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by chrrox » Sun Apr 10, 2011 2:47 am

make sure you have the new quickbms and make sure your file is decompressed.
it will take a while to get them all extracted.

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by Tosyk » Sun Apr 10, 2011 1:04 pm

chrrox, is any way to extracting normal maps too?
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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by epopoe » Sun Apr 10, 2011 5:00 pm

The contents of this post was deleted because of possible forum rules violation.
Last edited by epopoe on Sat Jul 06, 2013 4:58 am, edited 1 time in total.

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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by Tosyk » Sun Apr 10, 2011 5:16 pm

Thank you for all you do here
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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by chrrox » Sun Apr 10, 2011 5:29 pm

it does not use normal maps they define the normals in the model structure but max script cant handle that.

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