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Naruto Shippuden:Ultimate Ninja Storm 2

Post questions about game models here, or help out others!
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boukistan
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Naruto Shippuden:Ultimate Ninja Storm 2

Post by boukistan » Fri Mar 18, 2011 5:57 pm

hello i downloaded the game for xbox 360 and i wanna know how i could extract model and texture to use thel in maya or 3ds max

thanx

boukistan
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by boukistan » Fri Mar 18, 2011 7:19 pm

i dont script, just wanna how to get the characters, but it seems difficult , i think so u use a different method for a different game ?
anyway help , it l be great

thx

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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by jaden » Sat Mar 19, 2011 7:28 am

i think its hard to rip the model

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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by omfgpota » Sat Mar 19, 2011 8:26 am

post the sample files if you now how to get, so someone can help you.

goodluck man cheers

boukistan
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by boukistan » Wed Mar 23, 2011 7:02 pm

thx for u feedback, but i really don't know about extracting files methods.

and i don't know what file yout talking about ?

maybe can i upload a screenshot of the DVD
i open it with isobuster

thx

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Nathen41
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by Nathen41 » Thu Mar 24, 2011 2:49 am

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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by chrrox » Thu Mar 24, 2011 3:36 am

its compressed with xmem. then they use the NDP3 format.
you need xbedecompress to decompress the file.

Code: Select all

--1nrvbod1
Magic = readfixedstring f 4
version = readbelong f
null01 = readbelong f
null02 = readbelong f
Unk01 = readbelong f --00 00 2D C4
Unk02 = readbelong f --00 00 00 03
Unk03 = readbelong f --00 79 DC 00
Unk04 = readbelong f --00 00 00 09 Text1 Count
Unk05 = readbelong f --00 00 00 8D Text1 size
Unk06 = readbelong f --00 00 00 0C Text2 Count
Unk07 = readbelong f --00 00 01 20 Text2 Size
Unk08 = readbelong f --00 00 01 3C Text3 Count
Unk09 = readbelong f --00 00 16 6E Text3 Size
Unk10 = readbelong f --00 00 01 4E
Unk11 = readbelong f --00 00 0F A8
Unk12 = readbelong f --00 00 01 76
null03 = readbelong f
--TextStart
--NDP3 Mesh
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Nathen41
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by Nathen41 » Thu Mar 24, 2011 4:24 am

Well i managed to uncompress them using the method you suggested~


Now.... Whats a NDP3 format? O.o;;;


::edit just saw the picture u posted::

Woah! O.O you have this figured out already!
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boukistan
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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by boukistan » Thu Mar 24, 2011 7:09 pm

thx for ur advices guyz !

i'm buzzy with my work but i'll try the chrrox's method

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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by boukistan » Sat Mar 26, 2011 4:38 am

Ok i know that goog is my friend but i dont fond xbedecompress
Anyone could upload it please

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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by FEATHER » Sat Mar 26, 2011 7:14 am

boukistan wrote:Ok i know that goog is my friend but i dont fond xbedecompress
Anyone could upload it please
As far as I know the tool "xbedecompress" is from the "xbox sdk"... I hope it helps!

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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by Nathen41 » Sun Mar 27, 2011 9:07 pm

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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by Slozhny » Tue Apr 19, 2011 10:37 am

Hi all. Can anybody write algorithm for full exporting into 3ds Max?

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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by Slozhny » Tue Apr 19, 2011 11:01 am

Chrrox please help!

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Re: Naruto Shippuden:Ultimate Ninja Storm 2

Post by Slozhny » Wed Apr 20, 2011 1:52 pm

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