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MikuMikuDance Models

Post questions about game models here, or help out others!
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mariokart64n
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MikuMikuDance Models

Post by mariokart64n » Mon Feb 14, 2011 5:12 am

here's a maxscript I've been working on to handle the PMD format in max. I have to figure out how to import animations still. anyway GUI'd the script, just drag and drop the *.ms script into max and a float box will popup.. and obviously select import to get a PMD into max.
SCRIPT RELEASE - FEB 13 2011
Image

DOWNLOAD: http://www.mediafire.com/?pbm83mqyq5a495a
http://www.youtube.com/watch?v=seusFW_I53I

Script Supports Import and Export of the PMD format.
Some features are missing, although basic import and export should be possible
there are some limitation, that I will address later which can cause problems with export.
However I will continue to work on the script to better script functionality.

Feel free to drop feed back or questions.
PS> if you don't know what mikumikudance (MMD) is, its a free animation creator made by some japanese guy. awesome enough, these guys created some pretty sweet models! and now they can be accessed through max.

enjoy!

-mariokart64n
Last edited by mariokart64n on Wed Feb 16, 2011 2:28 am, edited 1 time in total.
Maxscript and other finished work I've done can be found on my DeviantArt account

omfgpota
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Re: MikuMikuDance Models

Post by omfgpota » Mon Feb 14, 2011 9:15 am

nice work man :D keep it up, i'm sorry i can't do anything though, my programming skills is close to zero. :( anyway, great work :D

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SoftIce
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Re: MikuMikuDance Models

Post by SoftIce » Thu Feb 17, 2011 9:52 pm

Sweet. Thanks Mario! I've wondered about the MMD model skeletons, and if they all have the same base bones or something, since I often see different models doing the same dance.

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Wobble
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Re: MikuMikuDance Models

Post by Wobble » Tue Feb 22, 2011 6:10 am

[out]
Last edited by Wobble on Sun Mar 12, 2017 12:20 pm, edited 1 time in total.

mariokart64n
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Re: MikuMikuDance Models

Post by mariokart64n » Tue Feb 22, 2011 6:20 am

guess your right, since theres an xbox360 port.. but I can't find the PC source anywhere :\

It certainly would have helped
Maxscript and other finished work I've done can be found on my DeviantArt account

jaden
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Re: MikuMikuDance Models

Post by jaden » Tue Feb 22, 2011 10:44 am

thanks

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Re: MikuMikuDance Models

Post by blackfoxeye » Sun Mar 20, 2011 3:38 pm

Nice script. Works great.

Goshujin
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Re: MikuMikuDance Models

Post by Goshujin » Mon Mar 21, 2011 6:11 am

Hiya,

great script, are you trying to tackle the animation files too?
It would be great if we could import MMD animation scripts into max or something.

kind regards

mariokart64n
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Re: MikuMikuDance Models

Post by mariokart64n » Mon Mar 21, 2011 9:06 pm

i tried doing that, and you can find partial support in the last script. which I released on the miku forums
http://mmdc.proboards.com/index.cgi?boa ... 286&page=2


though I'm having alot of problems with getting it to work.. if i follow the positions and rotations from the animation file, my bones get torn apart O_o..
I just don't have any experience with importing animations, I've been tying to find other maxscripters to help.. but so far no luck
Maxscript and other finished work I've done can be found on my DeviantArt account

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Re: MikuMikuDance Models

Post by Goshujin » Tue Mar 22, 2011 2:43 am

I believe there is something that allows VMD importing to Blender

https://sites.google.com/a/render.jp/vmdimporter/

Here is a link to the version

https://sites.google.com/a/render.jp/vm ... ects=0&d=1

So from there maybe it's possible to output to a format that Max likes?

I am having trouble locating the MMD starter pack characters and the windows 100% characters so I may have to buy the magazine and starter pack off of amazon.
I live in Japan so I wont get stung on shipping

mariokart64n
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Re: MikuMikuDance Models

Post by mariokart64n » Tue Mar 22, 2011 3:33 am

figuring out how to read the data from the file isnt the problem.. its interpreting it in max.. I just don't know how to properly script it.

also I got a few of those windows models from another guy. I can send you what I have if you want. won't be the official starter pack, but atleast its a start.

if you have msn, add me
Maxscript and other finished work I've done can be found on my DeviantArt account

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Re: MikuMikuDance Models

Post by FallenAngelRiku » Wed Nov 30, 2011 7:16 am

thanks for writing this script!
MMD works with VMD Files, wich are basically animation files, they hold positions of certain bones, as example:
"LeftArm" x=6 y=3 z=8 first frame
Rigging models on MMD allows you to name them the same, and save VMD motion datas to load them on different models, the only requirement is that the second model must have a bone with the same name as the first, this makes things easier.

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CriticalError
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Re: MikuMikuDance Models

Post by CriticalError » Thu Dec 01, 2011 2:58 am

great work really man, I like this game, is really good, and models how say too are cool, the japanese make good staff ^^

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