Precursors .rf2 model format

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zardalu
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Precursors .rf2 model format

Post by zardalu » Sat Jan 08, 2011 12:19 am

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myers
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Re: Precursors .rf2 model format

Post by myers » Sun Jan 09, 2011 10:43 am

Try to put an original Xenus model into game, it will works! But there is some error, but it works. So Maybe we can do something with the old Xenus 3ds plugnis I think.
"We boil at different degrees"

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Re: Precursors .rf2 model format

Post by zardalu » Sun Jan 09, 2011 4:21 pm

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myers
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Re: Precursors .rf2 model format

Post by myers » Sun Jan 09, 2011 4:36 pm

I edited a simple model (an inventory one) with hex editor, as scheme of an old inventory model (from xenus) so I turned back the version of that model file, and in the RF2view it worked. But with more complex models like vehicles, characers, weapons it will be more difficult...
I think the most important thing is find a way how to edit the lv2 levels without level editor.
"We boil at different degrees"

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