Join also our Discord channel! Click here.

Nvidia model Dusk importer

Post questions about game models here, or help out others!
User avatar
mariokart64n
ultra-veteran
ultra-veteran
Posts: 531
Joined: Sun Jun 05, 2005 12:00 pm
Location: Ontario, Canada
Has thanked: 24 times
Been thanked: 167 times
Contact:

Re: Nvidia model Dusk importer

Post by mariokart64n » Mon Dec 20, 2010 9:06 am

K, fixed up my old script for the human head demo, so that it would import from the other NMBs.
this time instead of grabbing the text names in the NMB, I scaned for the ID tags for each section.

I've never dealt with this sort of ID driven format before, and I'm a n00b to scripting/programming. so no surprise the script is very slow on import.

unfortunately the madussa NMBs are alot different then the fore-mentioned NMBs.. different variable sizes, and alot of extra text information for materials. also I saw alot of weird padding through out the file :\

Here's some screenshots:
Image
Image
Image
Image
Image
Image
Image

I really love the Luna suit, that effect is pretty much pulled off by a single mask texture O_O

Image

also the nalu model is the same model that nvidia used in dawn and dusk.. that model on its own seems to have been used in other 3d softwares.
most notably a game called "dreamstrippers" not sure where the dawn model first originated, but its been used in other things too.
Last edited by mariokart64n on Wed Dec 22, 2010 12:36 am, edited 1 time in total.
Research: [DOA2U] [DOA5U]

Modman69
veteran
Posts: 104
Joined: Wed Jun 17, 2009 4:33 pm
Has thanked: 18 times
Been thanked: 3 times

Re: Nvidia model Dusk importer

Post by Modman69 » Mon Dec 20, 2010 3:57 pm

Awesome! Mariokart64n,

This is Great Work!
Also, your renders are incredible!

BTW: The creator of the Dawn model is Steven Giesler.
I remember seeing the model used for Dreamstrippers and saying to myself that is the same model used in nvidia's demos (weird).
but.. look up Steven Geisler (He was also involved in creating models from the FF Movie) and you'll realize he probably had nothing to do with this dreamstripper game. :lol:

Edit:

Can you post your updated script here?

kalrua
advanced
Posts: 43
Joined: Thu Nov 22, 2007 10:29 pm
Has thanked: 4 times
Been thanked: 2 times

Re: Nvidia model Dusk importer

Post by kalrua » Tue Dec 21, 2010 3:06 pm

Nice

"unfortunately the madussa NMBs are alot different then the fore-mentioned NMBs.. different variable sizes, and alot of extra text information for materials. also I saw alot of weird padding through out the file :\ "

Medussa Nmb= models archive

User avatar
mariokart64n
ultra-veteran
ultra-veteran
Posts: 531
Joined: Sun Jun 05, 2005 12:00 pm
Location: Ontario, Canada
Has thanked: 24 times
Been thanked: 167 times
Contact:

Re: Nvidia model Dusk importer

Post by mariokart64n » Tue Dec 21, 2010 5:36 pm

???
Research: [DOA2U] [DOA5U]

User avatar
Pesmontis
beginner
Posts: 33
Joined: Sun Jun 20, 2010 5:10 pm
Location: The Netherlands
Been thanked: 8 times
Contact:

Re: Nvidia model Dusk importer

Post by Pesmontis » Sat May 07, 2011 9:50 am

.. Can you post your updated script here? ..
Yeah, I'd like to see an updated script as well.
I can't import Luna with the script as posted in this thread viewtopic.php?f=16&t=4764
(using 3DSmax 2008).

Chaquan
ultra-n00b
Posts: 3
Joined: Mon May 09, 2011 10:15 am
Location: New York
Contact:

Re: Nvidia model Dusk importer

Post by Chaquan » Tue May 10, 2011 1:44 am

I first thought of the mesh, and some were missing, but it turned out, everything is there, it's just a lot of small pieces of the origin of imports and the body hidden in the 0,0,0, I see the hidden part of the eye, cornea, the upper and lower teeth, 4 wings, nails, shoes, plus about 6 dozen undecided part of the butterfly.
You do not have the required permissions to view the files attached to this post.
2012 fashion Leather shoes at CWMALLS, all of them are high quality and the best shoes shop online.

djsaman
ultra-n00b
Posts: 1
Joined: Sat Jul 23, 2011 7:58 pm

Re: Nvidia model Dusk importer

Post by djsaman » Sun Jul 24, 2011 9:15 am

How can i? help me please?
My problem is use blender model importer script in Blender2.49b 64bit and Python 2.6. 64bit OS: Win 7.
Importer executed, but nothing happened, i do not see the model.
You do not have the required permissions to view the files attached to this post.

Szkaradek123
mega-veteran
mega-veteran
Posts: 292
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 596 times

Re: Nvidia model Dusk importer

Post by Szkaradek123 » Sun Aug 14, 2011 1:59 pm

The contents of this post was deleted because of possible forum rules violation.

User avatar
firsak
advanced
Posts: 64
Joined: Wed Dec 16, 2009 12:32 pm
Location: Russia
Has thanked: 20 times
Been thanked: 10 times
Contact:

Re: Nvidia model Dusk importer

Post by firsak » Sun Aug 14, 2011 3:38 pm

Szkaradek123 wrote:Update for Dusk blender importer:
Doesn't work for me. Only imports skeleton.
===GEOMETRY===
BLOCK NR = 65
0 (0, 109, 111, 100) 75710
75710
mesh name = polySurfaceShape3_12
Traceback (most recent call last):
File "import-dusk-2011-08-0", line 1452, in openfile
File "import-dusk-2011-08-0", line 1360, in parser
KeyError: 'polySurfaceShape3_12'

Szkaradek123
mega-veteran
mega-veteran
Posts: 292
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 596 times

Re: Nvidia model Dusk importer

Post by Szkaradek123 » Sun Aug 14, 2011 4:18 pm

I have a same error only but for Ultra Dusk.
Please ,get Dusk from this link.
ftp://download.nvidia.com/downloads/GeF ... sk_1_1.exe

User avatar
firsak
advanced
Posts: 64
Joined: Wed Dec 16, 2009 12:32 pm
Location: Russia
Has thanked: 20 times
Been thanked: 10 times
Contact:

Re: Nvidia model Dusk importer

Post by firsak » Thu Aug 18, 2011 1:33 pm

Szkaradek123 wrote:I have a same error only but for Ultra Dusk.
Please ,get Dusk from this link.
ftp://download.nvidia.com/downloads/GeF ... sk_1_1.exe
Thanks, that one worked. Seems like weighting is screwed though.
Also, a lot of junk data is generated by the script.

yoghurt
ultra-n00b
Posts: 4
Joined: Fri Aug 19, 2011 10:57 am

Re: Nvidia model Dusk importer

Post by yoghurt » Fri Aug 19, 2011 11:11 am

Any maxscript here can import Nvidia model?

Post Reply