(PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post questions about game models here, or help out others!
gloom
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by gloom » Fri Jan 21, 2011 2:25 am

You seriously got the bones to import aswell now? Thats crazy. Damn. You sure do know how to work around things. Lol.

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by kirah11 » Tue Feb 01, 2011 1:44 pm

i'm sorry this may sound stupid.. but where can i download these models?
i wanted to convert them for a 3D animating program

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Tosyk
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by Tosyk » Tue Feb 01, 2011 1:48 pm

kirah11 wrote:i'm sorry this may sound stupid.. but where can i download these models?
i wanted to convert them for a 3D animating program
better way to get the model from this two games is buying a game
Last edited by Tosyk on Thu Feb 10, 2011 9:44 am, edited 1 time in total.
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by jaden » Sat Feb 05, 2011 1:54 am

thanks a lot chrrox

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by unkoburizou » Thu Feb 10, 2011 9:19 am

Superb, chrrox!!
thanks for your great work.
I love VF5 models :keke:
thanks again!

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by chrrox » Sun Feb 27, 2011 12:00 am

fixed a bug that caused my script to crash when the models had no vertex weights for a particular section.

Updated this 2/26/2011 if you downloaded this before re download please forgot a line.
You do not have the required permissions to view the files attached to this post.

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by migzomgwtf » Thu Mar 03, 2011 2:30 am

[roll]
Last edited by migzomgwtf on Mon Sep 21, 2015 7:26 pm, edited 1 time in total.

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by Ares722 » Thu Mar 03, 2011 11:10 am

migzomgwtf wrote:NOOB-ISH question.

Forgive me for my ignorance as I am new to 3ds Max... I've got the obj.bins and I can import the models, I was also successful in extracting the textures and now I've got a folder full of dds files. But now, how exactly do I use those dds images? When viewed from Compressonator I can recognize where these textures should go but I'm clueless as to how I can import them. I thought it would be automated but that doesn't seem to be the case.
What version of max do you use? 3dsmax 2010 and 2011 support the dds texures without problems
(PS: have you applied correctly the textures to the model?)
Anyway if you want convert the dds in another common format like .tga you can use scarlet v2.

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by migzomgwtf » Thu Mar 03, 2011 11:45 am

Ares722 wrote:
migzomgwtf wrote:NOOB-ISH question.

Forgive me for my ignorance as I am new to 3ds Max... I've got the obj.bins and I can import the models, I was also successful in extracting the textures and now I've got a folder full of dds files. But now, how exactly do I use those dds images? When viewed from Compressonator I can recognize where these textures should go but I'm clueless as to how I can import them. I thought it would be automated but that doesn't seem to be the case.
What version of max do you use? 3dsmax 2010 and 2011 support the dds texures without problems
(PS: have you applied correctly the textures to the model?)
Anyway if you want convert the dds in another common format like .tga you can use scarlet v2.
2010... What now?
PS: have you applied correctly the textures to the model?
No :(

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by migzomgwtf » Sat Mar 05, 2011 11:50 am

BUMP

anyone?

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by simsdayfan » Sat Apr 16, 2011 10:34 am

is the max script compatible with 3ds max 2010?

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by Vladanor » Fri Apr 22, 2011 4:46 pm

Please,HELP! When i run this script it says to open *.bin VF5 file, not *.farc file... I don't know,maybe i'm doing something not right,because i'm new in 3DS Max?

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by migzomgwtf » Thu Jul 21, 2011 8:57 am

bump

edit
Last edited by migzomgwtf on Sun Sep 18, 2011 4:29 pm, edited 1 time in total.

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by howfie » Thu Jul 21, 2011 5:28 pm

Anyone test the script out with free student version of 3ds max 2012? I keep getting an array (re)size allocation error.
Thanks!

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by BolinhaRedonda » Tue Aug 16, 2011 9:15 pm

First of all, congratulations for the brilliant script!
And...
When I import the mesh into 3DS max I get the bones messed, is there anything I can do to fix it? :/

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