(PS3) Virtua FIghter 5 / Project Diva Dream Theater

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cobaltbluebengal
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by cobaltbluebengal » Mon Jul 04, 2016 9:46 pm

Hmm...

The script is odd as it didn't like the initial file, but thought I'd try a different file and tried it on the first two files which turn out to be his body, and his hair. The bones don't affect the model (as though they're not assigned to anything, they're more joint pointers)

The textures are a very hit and miss. It's extracted a couple absolutely fine, but around 50% of them are static just like the ones on page 1. I've tried using the texture finding program, but I cant extract them.

Anyone got any ideas?
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by MarieRose1301 » Sun Sep 11, 2016 4:57 pm

I've been wondering what are the differences between VF5 and DT models. I got a fixed weight script from a friend(it also fixes normals)on DT models, but when I use that on VF5 model files I get the error:

Code: Select all

--No ""+"" function for undefined
I couldn't find the tex_db.bin file while it was present in DT games and I can't even get the texture names well XD
So has anyone been able to spot the difference between DT and VF model .bin format?

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by Kristiqn545 » Sat Nov 12, 2016 2:32 pm

MarieRose1301 wrote:I've been wondering what are the differences between VF5 and DT models. I got a fixed weight script from a friend(it also fixes normals)on DT models, but when I use that on VF5 model files I get the error:

Code: Select all

--No ""+"" function for undefined
I couldn't find the tex_db.bin file while it was present in DT games and I can't even get the texture names well XD
So has anyone been able to spot the difference between DT and VF model .bin format?
Can you ask your friend if he can share the weight fix script?

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by Darko » Sun Feb 05, 2017 8:33 pm

I'm releasing this and I hope someone can help. This is a script made by Szkaradek123 one year ago but I have problems importing some dreamy theater models. The script was made for blender 2.49b (like all his scripts). The meshes are not perfect but functional enough for weight transfer.

Image

https://www.youtube.com/watch?v=kM9PZfc1ZFM&t=4s

The file I'm having problems:

http://www.mediafire.com/file/p49wv0bmf ... 08_obj.rar

The script also supports some VF characters.
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by Hatredboy » Thu Aug 02, 2018 7:36 pm

Is there no chance about rigged of Virtua Fighter models with textures this time..? :(


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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by Darko » Thu Aug 02, 2018 8:22 pm

Hatredboy wrote:Is there no chance about rigged of Virtua Fighter models with textures this time..? :(
Yes:

https://www.deviantart.com/minmode/art/ ... -699320114
https://www.deviantart.com/chrrox/art/P ... -729925609

Use any of those scrips and will work fine.
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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by Hatredboy » Thu Aug 02, 2018 8:42 pm

Darko wrote:
Hatredboy wrote:Is there no chance about rigged of Virtua Fighter models with textures this time..? :(
Yes:

https://www.deviantart.com/minmode/art/ ... -699320114
https://www.deviantart.com/chrrox/art/P ... -729925609

Use any of those scrips and will work fine.
Um,okay? But I don't even how to begin with those files I've download from your shared links.So I got scripts,but I got no clue how to with I don't see any virtua fighter 5 models with files. Although I wanna Goh Hinogami among fighters. I intend to convert Goh Hinogami once with file within textures and rigged with bones to xps ( Xnalara). That,if you're ever ever familiar or heard of that program...

Sp help me out and don't leave me anything unsaid for instructions.


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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by TheArcadeStriker » Thu Apr 04, 2019 8:11 pm

Does anyone have a working script for extracting the contents of TXP/extracted BIN files from VF5? I've been trying to use the script with it but it always says
Error: incomplete input file 0: blahblahblah\spr_s_fnt.bin (Removed directory from post)
Can't read 4 bytes from offset 30000001.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.

coverage file 0 0% 32 16632 . offset 30000001

Last script line before the error or that produced the error:
23 get TXP2 long
The closest I've got so far is using Texturefinder but there are some textures that don't quite work through that, and also any visible results look pretty odd as they are saved on BMP instead of a DDS. If anyone can please answer this, I would be very grateful!
PD: I just want to convert the textures; I don't need to get entire models, but rather stuff like the HUD and 2D elements, which is why I want something to extract the textures.

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by Acewell » Fri Apr 05, 2019 2:47 am

TheArcadeStriker wrote:
Thu Apr 04, 2019 8:11 pm
Does anyone have a working script for extracting the contents of TXP/extracted BIN files from VF5?
upload some samples for examination please. :D

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by TheArcadeStriker » Sat Apr 06, 2019 4:29 pm

Acewell wrote:
Fri Apr 05, 2019 2:47 am
TheArcadeStriker wrote:
Thu Apr 04, 2019 8:11 pm
Does anyone have a working script for extracting the contents of TXP/extracted BIN files from VF5?
upload some samples for examination please. :D
Here are 3 samples. Thanks! (Didn't want to attach to post for some reason)
https://drive.google.com/open?id=17RlIH ... tbw4MEg06O
One of them is from VF5FS btw

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by Acewell » Sat Apr 06, 2019 9:47 pm

TheArcadeStriker wrote:
Sat Apr 06, 2019 4:29 pm
Here are 3 samples.
https://drive.google.com/open?id=17RlIH ... tbw4MEg06O
your download link says i need permission from you to download, can you make public? :)

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by TheArcadeStriker » Sat Apr 06, 2019 11:47 pm

Acewell wrote:
Sat Apr 06, 2019 9:47 pm
TheArcadeStriker wrote:
Sat Apr 06, 2019 4:29 pm
Here are 3 samples.
https://drive.google.com/open?id=17RlIH ... tbw4MEg06O
your download link says i need permission from you to download, can you make public? :)
Done. In any case I'll see if I upload it in another mirror too.
EDIT: Mirror https://ufile.io/wpes2

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by shingenseiji » Mon Jun 10, 2019 10:30 am

So, I extracted the psarc file with Noesis and then I used the quickbms plugin to extract the farc on the "auth_3d" folder (which I assume its where the models are located). However, I only get .a3da files, and checking out on the internet those seem to be camera files, so I did not find any model files at all. Can someone help me? Where are the model files located?

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by ChaoticFusion40 » Tue Jun 11, 2019 11:10 am

it is the file objset.psarc or the objset folder.

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Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Post by mariokart64n » Thu Feb 25, 2021 10:57 pm

I wrote a maxscript for this over on my DA page
https://www.deviantart.com/mariokart64n ... -870539837

and even spent a week porting it to blender, however I have just heard through a friend that there is already a highly functional model tool that does both importing and exporting and doesnt have any issues.

Since the model file is missing bone parenting information, none of the tools here (including mine) fix that and that is because the bone parenting is in a separate file..

Well this other tool 'Miku Miku Model' gets it right reads the files from the install folder and correctly renders the model with its original bone parenting and even naming which was stored in a database file.

So just dropping this here so people don't waste there time, all the tools posted previously won't get the model complete, instead look into this tool it can even export new models and animations from what I'm told.

https://github.com/blueskythlikesclouds ... Miku-Model
Maxscript and other finished work I've done can be found on my DeviantArt account

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