[PS2] Appleseed EX Machina *.ldp

Post questions about game models here, or help out others!
Post Reply
omfgpota
advanced
Posts: 67
Joined: Tue Apr 13, 2010 2:52 pm
Has thanked: 30 times
Been thanked: 1 time

[PS2] Appleseed EX Machina *.ldp

Post by omfgpota » Mon Nov 22, 2010 12:05 am

The contents of this post was deleted because of possible forum rules violation.

shadowmoy
veteran
Posts: 153
Joined: Sat Feb 21, 2009 2:29 pm
Has thanked: 16 times
Been thanked: 43 times

Re: [PS2] Appleseed EX Machina *.ldp

Post by shadowmoy » Mon Dec 13, 2010 8:45 pm

in fact *.dar are just containers
ldp contain mesh + textures
_-=<(¯`·._.·[ CodeMan ]·._.·´¯)>=-_

omfgpota
advanced
Posts: 67
Joined: Tue Apr 13, 2010 2:52 pm
Has thanked: 30 times
Been thanked: 1 time

Re: [PS2] Appleseed EX Machina *.ldp

Post by omfgpota » Tue Dec 14, 2010 12:16 am

at long last, someone has posted in this thread,
greetings sir shadowmoy!

thank you for dropping by this thread :D can you point me to good tutorial so i can make my own converter from the given researched data? and what good compilers can you suggest?

thank you so much!

Post Reply