CASTLEVANIA LORDS OF SHADOW (WIP)

Post questions about game models here, or help out others!
Post Reply
User avatar
chrrox
Moderator
Posts: 2601
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1358 times

CASTLEVANIA LORDS OF SHADOW (WIP)

Post by chrrox » Sat Oct 23, 2010 7:20 pm

Just some status of this game i am not sure if i want to work on bones for this format as its a wierd structure.

Image

some models look better un modified then others

Image

pixellegolas
ultra-veteran
ultra-veteran
Posts: 423
Joined: Mon Aug 11, 2008 11:30 pm
Has thanked: 27 times
Been thanked: 15 times

Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by pixellegolas » Sat Oct 23, 2010 7:57 pm

cool stuff :)

deronar
ultra-n00b
Posts: 8
Joined: Sat Sep 04, 2010 3:27 pm
Location: Ukraine

Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by deronar » Sat Oct 23, 2010 10:51 pm

Сhrrox thank you for your work. This is great news! :D

Ares722
veteran
Posts: 154
Joined: Thu Jul 15, 2010 2:15 pm
Has thanked: 24 times
Been thanked: 9 times

Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by Ares722 » Sun Oct 24, 2010 2:33 pm

Hi Сhrrox!!!,how did you do that? Have you created a bms script?

TIOVICKO
ultra-n00b
Posts: 2
Joined: Fri Apr 30, 2010 6:18 am

Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by TIOVICKO » Mon Oct 25, 2010 4:19 am

looks good I'm looking forward to carmilla's model :D

phlyingpig
n00b
Posts: 10
Joined: Wed Oct 20, 2010 6:51 pm

Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by phlyingpig » Mon Oct 25, 2010 8:37 am

what format are the model files are?
is it possible to figure out the models of other games made by the same company? I mean capcom.

drunkenchipmunk
n00b
Posts: 13
Joined: Mon Aug 24, 2009 9:05 am
Been thanked: 2 times

Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by drunkenchipmunk » Mon Oct 25, 2010 10:13 am

phlyingpig wrote:what format are the model files are?
is it possible to figure out the models of other games made by the same company? I mean capcom.
Lord of shadows was not developed by Capcom, and not by any japanese company.

It was developed in Spain by Mercury Steam studios.

Panzah
advanced
Posts: 62
Joined: Wed Jul 21, 2010 10:11 pm
Has thanked: 6 times
Been thanked: 3 times

Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by Panzah » Tue Oct 26, 2010 1:35 am

Any hope of you releasing a model extractor/BMS script and a way to convert it to Max/Maya friendly model format?

unlimited32
beginner
Posts: 38
Joined: Sat Oct 16, 2010 1:27 pm
Has thanked: 1 time

Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by unlimited32 » Wed Oct 27, 2010 6:27 pm

I would like to thank you all for doing this! Thank you!!
How can i recrate the extracted models (like you did above) plus all other data including textures and stuff from the PS3 version of this game? Thank's again!...

Szkaradek123
mega-veteran
mega-veteran
Posts: 293
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 619 times

Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by Szkaradek123 » Mon Dec 27, 2010 4:19 pm

The contents of this post was deleted because of possible forum rules violation.
You do not have the required permissions to view the files attached to this post.

mariokart64n
ultra-veteran
ultra-veteran
Posts: 567
Joined: Sun Jun 05, 2005 12:00 pm
Location: Ontario, Canada
Has thanked: 34 times
Been thanked: 200 times

Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by mariokart64n » Mon Dec 27, 2010 4:21 pm

awesome! that fairy looks hott :P

thanks for the blender script
Maxscript and other finished work I've done can be found on my DeviantArt account

universe
ultra-n00b
Posts: 1
Joined: Mon Jan 10, 2011 5:32 pm

Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by universe » Wed Feb 02, 2011 7:29 pm

The contents of this post was deleted because of possible forum rules violation.

jaden
mega-veteran
mega-veteran
Posts: 209
Joined: Sat Feb 05, 2011 1:41 am
Been thanked: 1 time

Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by jaden » Sat Feb 05, 2011 1:51 am

thanks dude its awesome

Modman69
veteran
Posts: 108
Joined: Wed Jun 17, 2009 4:33 pm
Has thanked: 20 times
Been thanked: 3 times

Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by Modman69 » Fri Apr 15, 2011 5:58 pm

Szkaradek123,

With your script, I was able to load into blender 2.49 the .sm3 characters from the PS3 version, but was unable to load the XBOX360 .sm3 files.

Since I only have a few PS3 files, and all of the XBOX360 files can you take a look at this .sm3 and possibly modify your script to work with the XBOX360 files as well.

http://www.filesonic.com/file/688482964/fairyrender.rar

Thanks for all the great blender scripts :)

unlimited32
beginner
Posts: 38
Joined: Sat Oct 16, 2010 1:27 pm
Has thanked: 1 time

Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by unlimited32 » Mon Jun 20, 2011 3:01 pm

The contents of this post was deleted because of possible forum rules violation.

Post Reply