Post questions about game models here, or help out others!
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chrrox
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by chrrox » Sat Oct 23, 2010 7:20 pm
Just some status of this game i am not sure if i want to work on bones for this format as its a wierd structure.
some models look better un modified then others

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deronar
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by deronar » Sat Oct 23, 2010 10:51 pm
Сhrrox thank you for your work. This is great news!

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Ares722
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by Ares722 » Sun Oct 24, 2010 2:33 pm
Hi Сhrrox!!!,how did you do that? Have you created a bms script?
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TIOVICKO
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by TIOVICKO » Mon Oct 25, 2010 4:19 am
looks good I'm looking forward to carmilla's model

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phlyingpig
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by phlyingpig » Mon Oct 25, 2010 8:37 am
what format are the model files are?
is it possible to figure out the models of other games made by the same company? I mean capcom.
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drunkenchipmunk
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by drunkenchipmunk » Mon Oct 25, 2010 10:13 am
phlyingpig wrote:what format are the model files are?
is it possible to figure out the models of other games made by the same company? I mean capcom.
Lord of shadows was not developed by Capcom, and not by any japanese company.
It was developed in Spain by Mercury Steam studios.
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Panzah
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by Panzah » Tue Oct 26, 2010 1:35 am
Any hope of you releasing a model extractor/BMS script and a way to convert it to Max/Maya friendly model format?
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unlimited32
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by unlimited32 » Wed Oct 27, 2010 6:27 pm
I would like to thank you all for doing this! Thank you!!
How can i recrate the extracted models (like you did above) plus all other data including textures and stuff from the PS3 version of this game? Thank's again!...
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Szkaradek123
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by Szkaradek123 » Mon Dec 27, 2010 4:19 pm
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mariokart64n
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by mariokart64n » Mon Dec 27, 2010 4:21 pm
awesome! that fairy looks hott
thanks for the blender script
Maxscript and other finished work I've done can be found on my
DeviantArt account
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universe
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by universe » Wed Feb 02, 2011 7:29 pm
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jaden
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by jaden » Sat Feb 05, 2011 1:51 am
thanks dude its awesome
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Modman69
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by Modman69 » Fri Apr 15, 2011 5:58 pm
Szkaradek123,
With your script, I was able to load into blender 2.49 the .sm3 characters from the PS3 version, but was unable to load the XBOX360 .sm3 files.
Since I only have a few PS3 files, and all of the XBOX360 files can you take a look at this .sm3 and possibly modify your script to work with the XBOX360 files as well.
http://www.filesonic.com/file/688482964/fairyrender.rar
Thanks for all the great blender scripts

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unlimited32
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by unlimited32 » Mon Jun 20, 2011 3:01 pm
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