VideoTrace

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CodeMan89
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VideoTrace

Post by CodeMan89 » Sun Jul 25, 2010 1:40 am

I've just heard while searching google about a program that can rip models from video files. Here is the official site:

http://www.acvt.com.au/research/videotrace/

It is currently in development, but will be released in the near future. It is probably the envy of most any 3d Modeler. :D

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Re: VideoTrace

Post by Mr.Mouse » Sun Jul 25, 2010 6:51 pm

Awesome stuff. :)

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Re: VideoTrace

Post by drunkenchipmunk » Mon Jul 26, 2010 9:51 am

CodeMan89 wrote:I've just heard while searching google about a program that can rip models from video files. Here is the official site:

http://www.acvt.com.au/research/videotrace/

It is currently in development, but will be released in the near future. It is probably the envy of most any 3d Modeler. :D
That kind of technology produces incredibly dense and uneven meshes, they look nice as static objects, but the actual grid mesh is a modeller's nightmare.

Sometimes it's less work to hand made a 3D model from scratch, that to try to clean one of those meshes.

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Re: VideoTrace

Post by Nobby » Tue Jul 27, 2010 12:00 am

Looks like a video based version of a modeler a few years back called Canoma. You used a few reference shots of buildings or a computer or something, then you did a similar process to make the actual polygons. Was ... ok for what it did, but nothing to write home about. As all projection mapping based modelers have one inherent problem. they only look REALLY good from the angle they are modeled at. Once you start moving around the back of them then the textures suddenly start looking a bit warped.

If you want to model a real world building for google earth, then this is the modeler for you!!! If on the other hand you actually like models to be correct, then i wouldn't touch it with a 10ft pole ( altho you could probably model the pole with this app :D )
Yes! i know that's what i said... But its not what i meant. ;)

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Re: VideoTrace

Post by FurryFan » Sun Aug 01, 2010 3:14 am

I think this program will be incredibly powerful when it can incorporate Learning, that is it can know that buildings are symmetrically, living things should not have highly pointed edges, and even more subtle things like power laws: that large objects like walls have a similar amount of detail as small objects only to scale, meaning that a 1 foot by 1 foot section of a wall will probably not have as many faces as 1 by 1 section of lamp which in turn does not have as much detail as the same size of the inside wiring of a TV.
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