Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!

Forum rules: Click here

Mafia The City of Lost Heaven *.4ds

Post questions about game models here, or help out others!
Post Reply
User avatar
Tosyk
double-veteran
double-veteran
Posts: 934
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 111 times
Contact:

Mafia The City of Lost Heaven *.4ds

Post by Tosyk » Thu Jul 01, 2010 3:23 pm

I'm making mod for Mafia One and have request.

What i need:
1. Convert characters from *.4ds to format with weight data support (*.dae,*.fbx,*.smd)
2. Convert characters back to *.4ds.

What i have:
- 4ds 3d Max import script (attached with sample of *.4ds file of main character) created by russian developer Mr F. It support mesh/bones/dummy (but not weight data)
- zanoza modeler v1.7 can export models back to game, but, unfortunately without weight data.

p.s: exporter will be grate gift for modders all over the world. They waiting this tool from the day of release mafia game, almost 8 year. I know this community have many professional, and talented peoples in such a thing. So please help.
You do not have the required permissions to view the files attached to this post.
Thank you for all you do here
my blog | my forum

huckleberrypie
mega-veteran
mega-veteran
Posts: 319
Joined: Mon Apr 26, 2010 6:51 am
Has thanked: 95 times
Been thanked: 13 times

Re: Mafia The City of Lost Heaven *.4ds

Post by huckleberrypie » Sun Jul 18, 2010 12:27 pm

Yeah, I badly needed a 4DS IO script for Max, as it is only available for Zmod, of which I'm not comfortable with, interface-wise. It's been almost a decade since the game first came out but still there ain't no character mods or scripts for other modeling apps.

Post Reply