Fracture(360) *.dsmodel

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omfgpota
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Fracture(360) *.dsmodel

Post by omfgpota » Tue Jun 29, 2010 3:52 am

The contents of this post was deleted because of possible forum rules violation.

FurryFan
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Re: Fracture(360) *.dsmodel

Post by FurryFan » Thu Jul 08, 2010 7:09 pm

There are several models in the larger .dsmodel. There are at least 2 different model formats in that file. The vertex data is stored in 44Byte arrays, however only the vertexes are stored in standard 4bytefloats. The face index is group of arrays of 3 vertexes that are joined to make a face:
Image
http://ps23dformat.wikispaces.com/file/ ... ture.blend
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Re: Fracture(360) *.dsmodel

Post by omfgpota » Thu Jul 08, 2010 11:46 pm

wow thank you sir furryfan for replying to this thread! :D i almost thought that no one will help me out :(

i know that i'm asking a bit too much, but can you post the procedure on how you extracted the necessary data out of it to be saved as blend file or obj? I'm really noob at this, so please pardon me :( btw i'm using ultraedit, because i can't navigate well with cheatengine.

thank you again sir FurryFan! :D

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Re: Fracture(360) *.dsmodel

Post by omfgpota » Tue Aug 31, 2010 1:06 pm

sorry for the bump, but can anybody help? thanks :D

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