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Project Gotham Racing 4

Posted: Wed Jun 09, 2010 10:26 am
by ALYX
The contents of this post was deleted because of possible forum rules violation.

Re: Project Gotham Racing 4

Posted: Wed Jun 09, 2010 4:58 pm
by Tosyk
I see the game and.. surprise to. Very-very quality models.

Re: Project Gotham Racing 4

Posted: Fri Jun 11, 2010 9:39 pm
by FurryFan
Most of the data for the car is in the Peugeot_Flux.pak_hrd file. This file contains mostly compressed data chunks with uncompressed data in between. I use the program "offzip" to decompress the data. The decompressed data contains no headers as the header information was already uncompressed.
The compressed data starting at offset 000947ad is almostly certainly the main model's vertex data, however it does not use standard floating point. The compressed data starting at offset 000cf16d is the face array index, which are tristrips that are reset by the bytes "FF FF". This file references a model containing around 17,000 vertexes. The compressed data starting at 0002b07d contains a dds texture. The smallest compressed chunks contain a model that has 31 vertexes.
Over all there are 118 compressed chunks.

Re: Project Gotham Racing 4

Posted: Sat Jun 12, 2010 3:45 pm
by ALYX
Most of the data for the car is in the Peugeot_Flux.pak_hrd file. This file contains mostly compressed data chunks with uncompressed data in between. I use the program "offzip" to decompress the data. The decompressed data contains no headers as the header information was already uncompressed.
The compressed data starting at offset 000947ad is almostly certainly the main model's vertex data, however it does not use standard floating point. The compressed data starting at offset 000cf16d is the face array index, which are tristrips that are reset by the bytes "FF FF". This file references a model containing around 17,000 vertexes. The compressed data starting at 0002b07d contains a dds texture. The smallest compressed chunks contain a model that has 31 vertexes.
Over all there are 118 compressed chunks.
Maybe this research helps someone to make a convertor for this game. To bad that i dont know how to to this by myself.