3d Model Conversion: .mgn to .nif (SWG - ZT2)
Posted: Mon May 31, 2010 11:04 am
I have been working on a Modding Project for Zoo Tycoon 2. My Goal is to Convert a number of the Creatures in Star Wars Galaxies into Zoo Animals.
Zoo Tycoon 2 uses the .nif format for their 3D Models, but Star Wars Galaxies uses the .mgn format. I have a limited knowledge, but I really want to Succeed. I also have a very limited number of Programs to use in the process, and can't afford the Official Versions of some of these Programs that would probably make this a whole lot easier. I don't have access to the Popular 3dsMax or Maya Programs. I haven't had much Success using either Blender or Milkshape, although I've tried my hand at both.
So far, this is what I've been able to do:
I first used the 3d Object Converter (http://web.axelero.hu/karpo/) to convert the .mgn files into WorldToolKit Neutral File Format, which is an .nff file. From there, I used quick3D Professional (http://www.freedownloadmanager.org/down ... al_6830_p/) to convert the .nff files into Alias|Wavefront Objects, or .obj files. Using NifSkope (http://niftools.sourceforge.net/wiki/NifSkope), I then converted the .obj files into .nif files. I've been having some trouble, however, with the related Textures. The Texture Maps and Skeletons seem to get lost in the Transition, and I'm not really sure how to go about finding or re-applying them. The .nif files from Zoo Tycoon 2 have the Skeletons within them, there are no separate files, but I don't know how to Merge the .mgn and .skt files from Star Wars Galaxies together. All I end up with are .nif Models with no Bones and Textures that wont apply.
I'm now messing around with Ultimate Unwrap 3d Pro (http://www.unwrap3d.com/u3d/index.aspx), but Unfortunately I only have a Demo. That seems to be the only Program that will let me Load up the .mgn Files with the .dds Textures and .skt Skeletons. Since its only a Demo, it won't let me Save or anything else, so I'm not really sure what to do. If only I could simply Export those combined Files from that Program into an .nif file that I could open in NifSkope, things would be a lot easier!
Ultimately, the Goal seems fairly simple: to Convert .mgn Model files and their related .dds Texture (and what I'm assuming are Alpha Textures) files and .skt Skeleton files into the .nif file Format. In practice, its been a huge Challenge. I've read the older Threads on the Topic (nothing less than a Year old) but nothing really gets at what I'm looking for.
I hope someone out there will be able to Help.
If anyone needs me to Upload Files or anything, let me know!
Thanks!
Zoo Tycoon 2 uses the .nif format for their 3D Models, but Star Wars Galaxies uses the .mgn format. I have a limited knowledge, but I really want to Succeed. I also have a very limited number of Programs to use in the process, and can't afford the Official Versions of some of these Programs that would probably make this a whole lot easier. I don't have access to the Popular 3dsMax or Maya Programs. I haven't had much Success using either Blender or Milkshape, although I've tried my hand at both.
So far, this is what I've been able to do:
I first used the 3d Object Converter (http://web.axelero.hu/karpo/) to convert the .mgn files into WorldToolKit Neutral File Format, which is an .nff file. From there, I used quick3D Professional (http://www.freedownloadmanager.org/down ... al_6830_p/) to convert the .nff files into Alias|Wavefront Objects, or .obj files. Using NifSkope (http://niftools.sourceforge.net/wiki/NifSkope), I then converted the .obj files into .nif files. I've been having some trouble, however, with the related Textures. The Texture Maps and Skeletons seem to get lost in the Transition, and I'm not really sure how to go about finding or re-applying them. The .nif files from Zoo Tycoon 2 have the Skeletons within them, there are no separate files, but I don't know how to Merge the .mgn and .skt files from Star Wars Galaxies together. All I end up with are .nif Models with no Bones and Textures that wont apply.
I'm now messing around with Ultimate Unwrap 3d Pro (http://www.unwrap3d.com/u3d/index.aspx), but Unfortunately I only have a Demo. That seems to be the only Program that will let me Load up the .mgn Files with the .dds Textures and .skt Skeletons. Since its only a Demo, it won't let me Save or anything else, so I'm not really sure what to do. If only I could simply Export those combined Files from that Program into an .nif file that I could open in NifSkope, things would be a lot easier!
Ultimately, the Goal seems fairly simple: to Convert .mgn Model files and their related .dds Texture (and what I'm assuming are Alpha Textures) files and .skt Skeleton files into the .nif file Format. In practice, its been a huge Challenge. I've read the older Threads on the Topic (nothing less than a Year old) but nothing really gets at what I'm looking for.
I hope someone out there will be able to Help.
If anyone needs me to Upload Files or anything, let me know!
Thanks!