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Strawberry Shortcake: The Sweet Dreams Game models

Post questions about game models here, or help out others!
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huckleberrypie
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Strawberry Shortcake: The Sweet Dreams Game models

Post by huckleberrypie » Mon Apr 26, 2010 9:03 am

I dunno but since I'm browsing and viewing these files just for the lulz, I'm curious as to what's in the files used for the models and most other models. A friend of mine already cracked the audio formats, which are merely scrambled ADPCM (Sony PS2 .VAG) files, but what about the meshes and stuff?

Of course I uploaded a bunch of files from the game; they consist of .COL, .GEL, .INS, .LIT, .MAT, .MB2, .PSI, .RCK, .STR and .VIS. I assume that the .MAT file contains the materials/textures, as evidenced by the "TEX" acronym in the header.

Here's a RAR file of the assets:
assets.rar - 3.70MB

Any help will be greatly appreciated... ^_^

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Re: Strawberry Shortcake: The Sweet Dreams Game models

Post by huckleberrypie » Wed Apr 28, 2010 10:46 am

I know this sounds silly, but anyone?

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Re: Strawberry Shortcake: The Sweet Dreams Game models

Post by FurryFan » Thu May 27, 2010 10:28 pm

huckleberrypie wrote:I know this sounds silly, but anyone?
I have to do some more searching for the names of the models but here is the format for objects which are in the "INS" extension files:
Vertex Section
#NumVertexes--4Bytes
Vertexes--4Bytefloats(X,Y,Z)
NormalMap--4Bytefloats(X,Y,Z)
VertexWeight?--4Bytefloats(X,Y,Z) I have not seen this really used it is almost always "00 00 80 42" = 64
4ByteInterger
4ByteInterger
(optional Bone to Vertex map?--4ByteMasterVertex, 4byteVertexs(#1,#2,#3) FF FF FF FF 00 00 00 00 4byteBoneID)
Face Index Section(s)
4ByteInterger
4ByteInterger
4ByteNull--(Either 00 00 00 00 or FF FF FF FF)
Size of Section to begin after this integer --4Bytes
Vertexes in faces--4ByteVertex(#1,#2,#3)
FaceTextureMapping--Vertex#1(U,V) Vertex#2(U,V) Vertex#3(U,V)

I do not yet know how to implement and import Face Texture Mappings in Blender, as this is different than Vertex Texture Mappings that by definition have to be continuous and "match up".

Image
http://ps23dformat.wikispaces.com/file/ ... SHIP.blend
I accept ALL requests. Let me know your requests.

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Re: Strawberry Shortcake: The Sweet Dreams Game models

Post by huckleberrypie » Thu Aug 05, 2010 7:24 am

Thanks for breaking it down for me. Sorry for the bump, but how will I convert it on my own? I dunno what to look for in the hex codes first.

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Re: Strawberry Shortcake: The Sweet Dreams Game models

Post by Karpati » Sat Aug 07, 2010 7:42 am

huckleberrypie,

Did you delete your sample file ?

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Re: Strawberry Shortcake: The Sweet Dreams Game models

Post by huckleberrypie » Tue Aug 10, 2010 12:30 am

The contents of this post was deleted because of possible forum rules violation.

Karpati
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Re: Strawberry Shortcake: The Sweet Dreams Game models

Post by Karpati » Sun Aug 15, 2010 9:41 am

huckleberrypie,

Thank you for your sample files, I added the .ins loader module to my program (developer version yet) at the last day.
I note FurryFun extracted the first object from the .ins file.

Here I uploaded the .obj/mtl files (vertex mapped) I converted from the .ins ones.
http://web.t-online.hu/karpo/ins_to_obj.zip

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Re: Strawberry Shortcake: The Sweet Dreams Game models

Post by huckleberrypie » Mon Aug 16, 2010 5:41 am

Karpati wrote:huckleberrypie,

Thank you for your sample files, I added the .ins loader module to my program (developer version yet) at the last day.
I note FurryFun extracted the first object from the .ins file.

Here I uploaded the .obj/mtl files (vertex mapped) I converted from the .ins ones.
http://web.t-online.hu/karpo/ins_to_obj.zip
Thanks. BTW, when will you release the next version of your 3D converter tool?

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Re: Strawberry Shortcake: The Sweet Dreams Game models

Post by Karpati » Tue Aug 17, 2010 4:58 pm

I released the v4.421 now.

You can update your installed application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…).

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Re: Strawberry Shortcake: The Sweet Dreams Game models

Post by huckleberrypie » Wed Aug 18, 2010 9:56 am

For one thing, the reason why I asked for format documentation was because I would like to get the character models from it and port them to another game. I saw what appears to be character models in the OBJ file you converted, but the bodies seemed messed up.

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Re: Strawberry Shortcake: The Sweet Dreams Game models

Post by Karpati » Mon Aug 23, 2010 2:08 pm

I did not find human models in your uploaded .ins files.
Unfortunately, I don't have other .ins files, so I don't know which other .ins files contain human models.

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