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Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

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DarkScion
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by DarkScion » Tue Mar 22, 2011 5:22 am

There's no DATA file? How did you get the models to work with originally? As long as I know which TXDs go with which DFF, it should be fine. Do you have access to the model files?

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youngmark
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by youngmark » Tue Mar 22, 2011 6:08 am

DarkScion wrote:There's no DATA file? How did you get the models to work with originally? As long as I know which TXDs go with which DFF, it should be fine. Do you have access to the model files?
Sorry..I can't extract cfc.dig file.

Please wait! I will upload cfc.dig file soon.

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youngmark
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by youngmark » Tue Mar 22, 2011 7:08 am

Here
Last edited by youngmark on Fri Apr 13, 2012 7:34 pm, edited 1 time in total.

DarkScion
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by DarkScion » Wed Mar 23, 2011 12:21 am

Oops... sorry... I misread the game names. Bleach: Blade Battlers isn't even the same game... Bleach: Erabareshi Tamashii is the game you said, right? THAT game is in renderware format, meaning it should also have the standard compression methods, .fpk and .AFS. Young Mark, assuming you looked up the game I accidentally asked for, could you get me the files from Erabareshi Tamashii (NOT Blade Battlers, sorry... whoops)? I can bet the files will be in the proper extractable format.
Thanks

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youngmark
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by youngmark » Wed Mar 23, 2011 9:34 am

DarkScion wrote:OBleach: Erabareshi Tamashii
I have only one sample
Last edited by youngmark on Fri Apr 13, 2012 7:34 pm, edited 1 time in total.

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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by kjw2254 » Wed Mar 23, 2011 2:09 pm

ImageImageImage

arigatou!!! :D :D :D
Last edited by kjw2254 on Mon Mar 28, 2011 1:11 pm, edited 1 time in total.

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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by Nathen41 » Thu Mar 24, 2011 2:51 am

this Really blasted off O.O;;;,

Thank You Mario & Chrrox
Nathen41 A.K.A Unaisis of Fenrir

DarkScion
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by DarkScion » Mon Apr 04, 2011 9:35 pm

.......... is that it? Is this the end of the revered Inuyasha DFF and TXD reverse engineering thread? Maybe it's just me, but I thought there was more out there to work on. How 'bout it guys? Lets see some images of models extracted from renderware games! Post some pics, share some models!

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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by phorks88 » Mon Apr 04, 2011 9:55 pm

Hello,
For a while I've been trying to extract the Bloody Roar models and this scrip by Chroxx and Mario looks like the answer. However I'm having trouble compiling the script; I've never made a C prog before. I don't know what libraries, compiler to use etc, etc,...
If it's no trouble could someone put up a compiled script? Or a small guide? I'd be very grateful.

If i could get the models on 3ds or import to blender I'd start mapping the textures (which I already have) manually, and happily share if I have success...
Thanks.

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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by DarkScion » Tue Apr 05, 2011 2:39 am

phorks88,
the script is very simple to work with, don't worry. It is designed for 3ds max, so all you have to do is copy and paste the script into notepad, and save the document as a maxscript file. I forget the file extension, but it is easy to find using google or looking in your 3ds max script folder.

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mariokart64n
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by mariokart64n » Tue Apr 05, 2011 4:40 am

in 3dsmax goto the MAXSCRIPT menu drop down in the application bar. and select NEW Maxscript...

that'll create a new emtpy maxscript where you can copy & paste any script there. press CTRL+E on that window to Execute the script

alternatively if there is a ****.ms maxscript you can just drag and drop it into the 3dsmax screen.

maxscript is flexible, as it does not require compiling, like a program language.. aka C+

C plus is great for portability, and well not having to install max, but its harder to learn.. well for me it is.
Research: [DOA2U] [DOA5U]

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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by phorks88 » Wed Apr 06, 2011 1:34 am

I just got 3dsmax and but only now i see the maxscript function. I got the models loaded and am already texturing...

Thanks for clearing that up for me, and thanks mario and chroxx for putting up this cool script. :)

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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by xawari » Sat Apr 16, 2011 9:06 am

Wow I'm really glad you guys got what you wanted so much :)

Btw, anyone converted Kikyo? ^_^
printf("%d years in gamedev!\n", SysGetDate().year - 2001);

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Trishty
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by Trishty » Sun Apr 17, 2011 4:02 am

xawari wrote:Wow I'm really glad you guys got what you wanted so much :)

Btw, anyone converted Kikyo? ^_^
:keke: :keke: :keke:
Image
I use Mario & Chrrox maxscript and I have alot excess edge
Image
I take an hour to del all these edge
Image
All dff I import by a script alway have unnecessary edge
How to i fix it without del these edge?

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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by mariokart64n » Mon Apr 18, 2011 3:46 am

what game is that?
Research: [DOA2U] [DOA5U]

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