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Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

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Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by Nathen41 » Mon Apr 19, 2010 7:35 am

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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by FurryFan » Thu May 27, 2010 2:14 am

This game uses the newer Renderware engine, that Bloody Roar 4 also uses except that the .dff in this game are not compressed, and these files actually have the name each bodypart and article of clothing:

00 00 00 05 04 01 00 01 00 80 #Vertexes, 68, 4bytefloatvertexes(X,Y,Z)
(Padding of zero's in multiples of 4)
00 00 00 05 04 01 00 01 01 80 #TextureCoordinates, 64, 4ByteTextureMappings(U,V)
00 00 00 05 04 01 00 01 02 80 #NormalMappings, 6A, 2byteNormalMappings(X,Y,Z)

At the beginning of the file it is possible instead of 00 00 00 05 04 01 00 01, you will encounter 00 00 00 05 05 01 00 01

These might be load meshes, but they are not part of the main mesh, though in other games that use playstation2 meshes the 00 00 00 05 05 01 00 01 meshes are the main meshes so there is some probably some leeway when the game get compiled.
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by Nathen41 » Mon Jan 03, 2011 6:26 pm

Ah that explains why i couldnt get these DFF's to work on anything @.@

Stupid game has to be different >.<;;

Thanks for your time and research FurryFan~
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by xawari » Sun Jan 09, 2011 8:49 pm

Good to know someone's actually tries to dig into this one! 8)

Alright, I had really royal hard time researching on this format with no particular result (except the fact I got some tools to extract TXD textures). All I have now is a bunch of half-working GTA III tools that either crash or refuse to import new DFF files. I have two different 3DS MAX script packages for importing (none of hem works) and HERE is a related tool with Delphi sources for GTA3/VC, If that can help.

And I'm lloking forward to cooperate with people from this thread: viewtopic.php?f=16&t=5497

Wait, how did you manage to import this into blender? o_O

Btw, there's this old topic viewtopic.php?f=10&t=2773 where people tried to open these DFF with RW Analyze with no success, BUT I am having no trouble opening them in RW Analyze 0.4 BETA right now.
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by DarkScion » Thu Jan 13, 2011 7:01 am

Hey, Im doing the same thing, with a different PS2 game which also uses the Bloody Roar system. I have tried every fpk extractor I can find, but none work, since the fpks are extensionless. How do I get one that works? None of them seem to recognize the fpks I have. Perhaps it is the AFS extractor; is there a special AFS extractor I need to get them out in the right format?
Thanks,
Darkscion

EDIT: This turns out NOT to be the problem. I figured out how to extract them, and got working DFFs and TXDs. The problem is, I can't import them into 3ds max... the script I have doesn't work. any ideas on where to get a working DFF import script?
Thanks

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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by xawari » Thu Jan 13, 2011 5:36 pm

I've uploaded a fpack extractor tool on my site, read the thread I told about.

And for any clues about DFF you should probably ask FurryFan, not me. I'm still stuck. :(
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by DarkScion » Fri Jan 14, 2011 1:00 am

Never you worry, I have pmed FurryFan. We should get a solution very soon. I will post my findings here, and in my thread.
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by fatduck » Fri Jan 14, 2011 9:25 am

Take a look at this one?
http://sourceforge.net/projects/rwsreader/

Hope this help.
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by Nathen41 » Fri Jan 14, 2011 4:58 pm

fatduck wrote:Take a look at this one?
http://sourceforge.net/projects/rwsreader/

Hope this help.

Is it just me or is there no download link for that rws reader? O.o


i might be looking in wrong place lol
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by DarkScion » Fri Jan 14, 2011 9:11 pm

You are right- there are no files for download in that project. Anyone have any other ideas?

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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by serenedays9 » Sat Jan 15, 2011 5:18 am

yes there is, browse its SVN
So unless Source code is useful to you.......

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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by xawari » Sat Jan 15, 2011 11:44 am

Tried to build it with cygwin and MSVC 6.0. It compiles fine, but does not seem to work. :(
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by xawari » Sat Jan 15, 2011 11:50 am

BRW, there are gtatools sources too, but I don't have any more time to investigate. :(
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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by DarkScion » Sat Jan 15, 2011 7:15 pm

I can't use source code- I have no programming or compiling knowledge whatsoever. I will keep talking to FurryFan, he seems to have some sort of solution.

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Re: Inuyasha Feudal combat revisit~ .DFF And .TXD Files~

Post by xawari » Tue Jan 18, 2011 12:06 pm

Hollower script for blender did not work either. :(

DarkScion: So, were you able to contact him?
Any progress?
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