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[Request] James Cameron Avatar the game models

Post questions about game models here, or help out others!
Dez
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Re: [Request] James Cameron Avatar the game models

Post by Dez » Sat May 29, 2010 3:04 pm

Awesome stuff, please continue on this, thanks!

grotesque
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Re: [Request] James Cameron Avatar the game models

Post by grotesque » Mon May 31, 2010 2:23 am

Any tool for convert xbt texture in png/dds?
Sorry bad english, I'm italian!

maxnuke
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Re: [Request] James Cameron Avatar the game models

Post by maxnuke » Sun Jun 27, 2010 9:58 pm

To begin I would like to thank for the tool. The problem with multi-uv mapping is very annoying.
I'd like to know if it's possible to import skeleton and animation too.
sorry for my english ^^
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Maxunit
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Re: [Request] James Cameron Avatar the game models

Post by Maxunit » Mon Jun 28, 2010 11:49 pm

maxnuke, how did you manage to get the uvmap being correctly assigned to the model?

If I import the Thanator model with the script, then the UVMap is not correct :/

Greetings,

Maxunit

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shekofte
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Re: [Request] James Cameron Avatar the game models

Post by shekofte » Tue Jun 29, 2010 8:24 am

excuse me for asking this question here !
how should i extract the content of avatar packages ?
ILLUSORY VIDEO GAMES ARE MORE IMPORTANT THAN PRECIOUS INTERNATIONAL FOOTBALLs

omfgpota
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Re: [Request] James Cameron Avatar the game models

Post by omfgpota » Tue Jun 29, 2010 1:53 pm

shekofte wrote:excuse me for asking this question here !
how should i extract the content of avatar packages ?

please go to sir aluigi's site and there's the script you need to extract the game data, it's below
http://aluigi.org/papers/bms/avatar.bms

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shekofte
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Re: [Request] James Cameron Avatar the game models

Post by shekofte » Tue Jun 29, 2010 5:33 pm

yes i saw it , but :
# Avatar: The Game (0.1a not 100% supported)
whether you extracted only part of packages ?
i want to access to all of data !
ILLUSORY VIDEO GAMES ARE MORE IMPORTANT THAN PRECIOUS INTERNATIONAL FOOTBALLs

omfgpota
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Re: [Request] James Cameron Avatar the game models

Post by omfgpota » Tue Jun 29, 2010 6:06 pm

what version of quickbms are you using? please download the latest version, mesh/anim/tex files are located on data.pak
and take note that the script only works for pc and 360 pak files :D

goodluck

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McGregor II
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Re: [Request] James Cameron Avatar the game models

Post by McGregor II » Mon Jul 05, 2010 4:27 pm

Can someone tell me how to pack extracted files back to the pak file.

EDIT: I also have problem with my language version. When i change the value in ini file from english to polish game starting normally but I see just objects without text, I also have extracted data.pak and I look into polish lang file and I see my lang file is difference from english, spanish and few others and I'm not mean in english file is You Won and polish is Wygrałeś I mean the structure of the whole file is difference. Can anyone help me with this problem. If it''ll be needed I'll upload this files.
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Re: [Request] James Cameron Avatar the game models

Post by maxnuke » Tue Jul 13, 2010 8:41 pm

Maxunit wrote:maxnuke, how did you manage to get the uvmap being correctly assigned to the model?

If I import the Thanator model with the script, then the UVMap is not correct :/

Greetings,

Maxunit
Sorry for the late reply. The UVmap was not imported correctly: I repair it manually, but I don't know how to do with multi-uvmap. I use maya.

rmezatang
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Re: [Request] James Cameron Avatar the game models

Post by rmezatang » Sat Oct 09, 2010 9:43 am

blender script now exists for importing virtually all xbg models, also unpacks textures to .dds files

SLIFallen
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Re: [Request] James Cameron Avatar the game models

Post by SLIFallen » Mon Oct 11, 2010 3:11 pm

rmezatang wrote:blender script now exists for importing virtually all xbg models, also unpacks textures to .dds files
Any love for 3DSMax and this script?

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Re: [Request] James Cameron Avatar the game models

Post by ashkanhsj » Mon Nov 29, 2010 12:19 am

Guys, are there any fixes for UV mapping?

Maxunit
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Re: [Request] James Cameron Avatar the game models

Post by Maxunit » Sun Dec 26, 2010 9:53 pm

Sorry for bumping,

is anyone still working on the Blender script or has work been abandoned? Would be sad, because now there are finally proper working unpack and re-pack tools, only either Blender or Maxscripts are missing, so that we can import the models, maybe modify them, MAYBE!? re-export them and implement them into Avatar.

I hope anyone is still up to work on the Blender script or even on a Maxscript.

Greetings,

Maxunit

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Re: [Request] James Cameron Avatar the game models

Post by psychclw » Wed Jan 09, 2013 7:44 am

rmezatang wrote:blender script now exists for importing virtually all xbg models, also unpacks textures to .dds files
exists where? can someone post script?

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