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Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
octaviousrex
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by octaviousrex » Tue Oct 03, 2017 4:58 am


Just got them. Thank you so very much for these. means a lot.

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Re: Forza Motorsport Resource Extraction (.carbin)

Post by nick22savino » Tue Oct 03, 2017 10:16 am

well i tryd to upload the cars to gamemodels butt i cant select any topic to upload

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Re: Forza Motorsport Resource Extraction (.carbin)

Post by octaviousrex » Tue Oct 03, 2017 10:59 am

nick22savino wrote:well i tryd to upload the cars to gamemodels butt i cant select any topic to upload
I appreciate you trying. They don't seem to be up to date,with all due respect. There are still several Forza Horizon 3 cars that are missing and the site seems to update very slowly.
I am greatful they update at all. Anyways I appreciate you trying all the same. Enjoy Paris.

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Re: Forza Motorsport Resource Extraction (.carbin)

Post by SandroX » Tue Oct 03, 2017 3:57 pm

Who can share the cars fron Forza 7?

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Re: Forza Motorsport Resource Extraction (.carbin)

Post by nspeak » Tue Oct 03, 2017 8:26 pm

nick22savino wrote:i have all the cars from fm7 including the dlc cars so if yous want a car please ask me ^.^
Hello ! can you give me a pair of models? and whether there is anyone from forza horizon 2 1999 nissan skyline
http://www.igcd.net/vehicle.php?id=127357
http://www.igcd.net/vehicle.php?id=85753

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Re: Forza Motorsport Resource Extraction (.carbin)

Post by verde57 » Fri Oct 06, 2017 9:15 am

These are some of the quintessential cars of all time that are not downloadable yet, can you post them, please?
1950 Alfa Romeo 150
1934 Alfa Romeo #12 Scuderia Ferrari P3
1939 Auto Union Type D
1952 Ferrari 375
1980 Lancia #31 Lancia Corse Beta Montecarlo Turbo
1939 Maserati 8CTF
1966 McLaren M2B
1939 Mercedes-Benz W154

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Re: Forza Motorsport Resource Extraction (.carbin)

Post by verde57 » Sun Oct 08, 2017 2:49 pm

1939 Maserati 8CTF
Aston Martin DB4 GT Zagato '60
are on gamemodels now

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Re: Forza Motorsport Resource Extraction (.carbin)

Post by TolikGT » Wed Oct 11, 2017 8:15 am


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Re: Forza Motorsport Resource Extraction (.carbin)

Post by gpfan » Sun Oct 15, 2017 3:12 pm

Could some upload 2014 emil frey jaguar gt3 from Forza 7 please?

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Re: Forza Motorsport Resource Extraction (.carbin)

Post by zwrtron » Mon Oct 16, 2017 11:29 am

Modelbin Collector 1.0.4 - FM7 Support BETA

Hello there!
After release of FM7 we have been working on Modelbin Collector update since the old one will not work in most cases.

1.0.4 FEATURES

• Added partial support for Forza Motorsport 7 UNENCRYPTED/DUMPED car archives. (see guide below)
• Reworked library lookup mechanism
• Library Manager - allows you to manage your library archives.

Image

Quick guide for FH3:
Well, nothing actually changed when it comes to library setup.
1.) Open MTC
2.) File -> Library Setup...
3.) Add archives from (...\media\cars\_library) [except _pri_44]
4.) Close dialog
5.) Collect FH3/FM6 archives

Quick guide for FM7:
1.) Download unencrypted and repacked Forza 7 Library if you don't have your own. (Links -> Download -> Forza 7 Library Collection)
2.) Extract
3.) Add archives from downloaded library to Library Manager (File -> Library Setup...)
4.) Unpack FM7 car archive using quickBMS
5.) Pack back again to ZIP
6.) Collect FM7 Archives

WARNING Do not load both libraries at once (FH3/FM7), it may heavily slow down collection process.

BTW, does anyone found a way to access original ZIP archives? All we got is this:

Code: Select all

invalid CEN header (unsupported compression method: 21)

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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Pupsik » Tue Oct 17, 2017 8:47 pm

Guys, welcome! Tell me, please, and the interior textures in the car all stand exactly? I took the Bentley Bantyaga model for conversion to GtaV, opened it in 3dsimed, and there are not half the textures of the interior, i.e. The texture of the cabin I found it is 512x512 but its coordinates on the model are flown and do not appear correctly. For example, the wood matrix in the model and the steering wheel also without a badge and buttons ... Help, please, how to eliminate this flaw?


Thank you!!!
You do not have the required permissions to view the files attached to this post.

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zwrtron
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by zwrtron » Fri Oct 20, 2017 9:42 am

@Pupsik - The texture you have talking about is used for lower LODs than you are trying.
Here is list of texture maps used by "seat" of Bentley Bentayga for the LOD0/SLOD model you are using:

Image

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Andrakann
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Andrakann » Fri Oct 20, 2017 12:25 pm

zwrtron wrote:BTW, does anyone found a way to access original ZIP archives? All we got is this:

Code: Select all

invalid CEN header (unsupported compression method: 21)
I think the answer is inside of zip.bms script code ;)

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Re: Forza Motorsport Resource Extraction (.carbin)

Post by zwrtron » Fri Oct 20, 2017 3:26 pm

Andrakann wrote:I think the answer is inside of zip.bms script code ;)
Well, the script actually tells nothing to me (being Java programmer) as some features may be implemented inside quickBMS application.

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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Andrakann » Sat Oct 21, 2017 10:47 am

zwrtron wrote:Well, the script actually tells nothing to me (being Java programmer) as some features may be implemented inside quickBMS application.
For me, not a programmer, it's contain a link to zip specification.
And output log shows some offsets at extract stage which can be examined for better understanding.

Original Forza Studio 4 can read those zips directly (IIRC), so you can find some code in released sources too.

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