Join also our Discord channel! Click here.

Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
User avatar
Ernegien
mega-veteran
mega-veteran
Posts: 160
Joined: Wed Mar 24, 2010 6:27 am
Location: Illinois, USA
Has thanked: 12 times
Been thanked: 158 times
Contact:

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Ernegien » Wed Apr 11, 2012 10:56 pm

yoda wrote:just trying to import one lod different than the lod 0, with the last release ,and don't work.

the error.txt say this thing

à System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
à System.BitConverter.ToInt32(Byte[] value, Int32 startIndex)
à System.BitConverter.ToUInt32(Byte[] value, Int32 startIndex)
à ForzaStudio.EndianStream.ReadUInt32()
à ForzaStudio.ForzaCarPart..ctor(ForzaCar parent)
à ForzaStudio.ForzaCar.Initialize(String name, EndianStream stream)
à ForzaStudio.ForzaCar..ctor(String filename)
à ForzaStudio.ForzaStudioForm.mnuOpen_Click(Object sender, EventArgs e)
à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
à System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
à System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
à System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ToolStrip.WndProc(Message& m)
à System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

lod 0 work fine, cockpit work fine .
I'm going to need to know exactly which file you're opening in order to help diagnose the issue...

heurex67
ultra-n00b
Posts: 5
Joined: Sun Apr 08, 2012 1:53 am

Re: Forza Motorsport Resource Extraction (.carbin)

Post by heurex67 » Thu Apr 12, 2012 12:32 am

For what it's worth, I tinkered with anything I could find to tinker with. In right clicking properties on the application icon I saw a compatibility tab and changed it to Windows NT 4.0 (service pack 5) from XP SP2. After doing that I run the application and get "application has generated an exception that could not be handled. Process ID=0xfd8 (4056), Thread=0x630 (1584) Click OK to terminate the application. Click cancel to debug the application".

If I do hit cancel there I get "No registered JIT debugger was specified. Click on retry to have the process wait while attaching a debugger manually. Click on Cancel to abort the JIT debug request.". If I hit retry here nothing happens.

Still no error.txt generated in the folder where the app resides.

yoda
beginner
Posts: 23
Joined: Sun Jun 29, 2008 10:28 pm
Has thanked: 7 times
Been thanked: 1 time

Re: Forza Motorsport Resource Extraction (.carbin)

Post by yoda » Thu Apr 12, 2012 12:01 pm

Energien , i give you a mp

StillDre
n00b
Posts: 10
Joined: Sun Dec 11, 2011 2:31 pm
Has thanked: 1 time
Been thanked: 1 time

Re: Forza Motorsport Resource Extraction (.carbin)

Post by StillDre » Thu Apr 12, 2012 8:41 pm

@Ernegien: Looking forward to use some of that Forza4 tracks soon :!:
I was wondering if u ready with tracks and their textures, could u upload the whole program of Forza.. Cause i never can use it, eventhough i have installed Microsoft softwares for it like u suggest :) only Forza tool works for me that was uploaded by someone who fixed it while ago. I'm using Win 7 x64 sp1

Btw, does anyone know what to use to extract Forza4 dvd's .iso :?:

Edit: Nevermind i figured it out with Xiso > http://www.eurasia.nu/modules.php?name= ... _(windows)
Just need to drag and drop .iso into this dos program and it starts to unpack it into the same dir as ur .iso :D

bacarlitos
n00b
Posts: 11
Joined: Wed Jan 04, 2012 6:59 pm
Has thanked: 21 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by bacarlitos » Sun Apr 15, 2012 6:18 am

Too bad the first posting was deleted :(
So there will not going to be more Forza Studio updates? or discussion? what happened?

User avatar
Ernegien
mega-veteran
mega-veteran
Posts: 160
Joined: Wed Mar 24, 2010 6:27 am
Location: Illinois, USA
Has thanked: 12 times
Been thanked: 158 times
Contact:

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Ernegien » Sun Apr 15, 2012 6:55 am

bacarlitos wrote:Too bad the first posting was deleted :(
So there will not going to be more Forza Studio updates? or discussion? what happened?
Since it appears that the mods would rather delete entire posts rather than prune stale links to "illegal" content, any further discussion/updates will be posted on my blog at http://codeescape.com/.

TomWin
veteran
Posts: 137
Joined: Sun Apr 11, 2010 7:46 pm
Has thanked: 8 times
Been thanked: 6 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by TomWin » Sun Apr 15, 2012 9:21 pm

thanks to some idiots, always have somebody have to ruine all. People dont understand words "permission", "author" and "rights"

Thanks Ernegien for all your great work, lately couldnt write due problems with internet. All the models I opened untill now works great, beside BMW 850CSi which has weird mapping of "black" material, maybe t10 screw it hmm.

MASS1L1A
ultra-n00b
Posts: 6
Joined: Sat Apr 21, 2012 2:20 am
Has thanked: 1 time
Been thanked: 1 time

Re: Forza Motorsport Resource Extraction (.carbin)

Post by MASS1L1A » Sat Apr 21, 2012 2:26 am

kapatan wrote:Forza Studio isn't working on my PC,
so quick fix the source code, and compile it myself.

Thank you Ernegien!!
Thank you ! thank you ! thank you ! You are the best ! Thanks to all, this site is awesome :!:

Best regards

heurex67
ultra-n00b
Posts: 5
Joined: Sun Apr 08, 2012 1:53 am

Re: Forza Motorsport Resource Extraction (.carbin)

Post by heurex67 » Sat Apr 21, 2012 4:31 am

MASS1L1A wrote:
kapatan wrote:Forza Studio isn't working on my PC,
so quick fix the source code, and compile it myself.

Thank you Ernegien!!
Thank you ! thank you ! thank you ! You are the best ! Thanks to all, this site is awesome :!:

Best regards
Huh. Using that kapatan file, ForzaStudio works for the first time for me (for FM3 stuff). Weird. Imports into ZM2 perfectly. So quick and easy. Geez.

Now if I could just get into the FM4 stuff... :cry:

User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 303 times
Contact:

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Chipicao » Sat Apr 21, 2012 6:04 pm

Ran into a little problem with the Hummer H1 SLOD
Here is the complete lights mapping:
Image
Notice how crowded that area on the left is, and also that some parts of the texture are not used at all. I triple checked and everything is there. I know there are some interior lights, but those are mapped separately on another texture.

Zooming in on some of the objects in the circled area clearly shows they match the unused parts of the texture:
Image Image

Can you please check this Ernegien? I'm curious if it's a FS bug or a FM4 bug :)
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.

matt55
beginner
Posts: 36
Joined: Mon Apr 19, 2010 1:13 pm
Has thanked: 4 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by matt55 » Sat Apr 21, 2012 10:13 pm

For me it looks like place for chrome effect, or sometimes when there are some unused things of model, which they doesn't matter of the final look, they are placed on one place.

User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 303 times
Contact:

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Chipicao » Sun Apr 22, 2012 8:32 am

Don't you find it strange that all objects crowded in that gray area are shaped exactly like the unused parts of the texture?

And it's not supposed to be a chrome effect, those are all glass parts.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.

matt55
beginner
Posts: 36
Joined: Mon Apr 19, 2010 1:13 pm
Has thanked: 4 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by matt55 » Sun Apr 22, 2012 7:10 pm

Chipicao wrote:those are all glass parts.
Well You got the answer... Tell me, glass is transparent right? so why it will need correct mapping? Also Forza doesn't use something like windshields so that's the reason why glass is mapped like that. Lazy Turn's 10 ass.

User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 303 times
Contact:

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Chipicao » Sun Apr 22, 2012 8:12 pm

Transparency is one thing, clear glass is another! Transparent glass/plastic can have any color. Mkey?!

Windshields are a different story in Forza, don't mix them up. Anything with "glass" material usually doesn't use a diffuse texture, but objects like detail_glass_clear or detail_glass_amber do have it.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.

matt55
beginner
Posts: 36
Joined: Mon Apr 19, 2010 1:13 pm
Has thanked: 4 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by matt55 » Mon Apr 23, 2012 1:30 pm

I think it's just something connected with game coding or game bug... :ninja: I don't know. Simply, ask Turn 10 ;). I looked into game text files with textures but nothing, which is connected with such strange glass mapping.

Post Reply