Join also our Discord channel! Click here.

Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
AMG
advanced
Posts: 58
Joined: Sun Aug 10, 2014 3:55 pm
Has thanked: 291 times
Been thanked: 13 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by AMG » Thu Dec 11, 2014 3:52 pm

FH2 has been released for both Xbox 360 and Xbox One, that LaFerrari is ripped from the Xbox 360 version. The Xbox 360 versions lacks of some new cars which are Xbox One exclusives, like the Ariel Atom 500 V8 for example, and of course DLC cars. Google is your friend guys.

gpktm
n00b
Posts: 15
Joined: Mon May 17, 2010 9:58 pm
Has thanked: 2 times
Been thanked: 2 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by gpktm » Thu Dec 11, 2014 11:57 pm

Automotive Gaming wrote:FH2 has been released for both Xbox 360 and Xbox One, that LaFerrari is ripped from the Xbox 360 version. The Xbox 360 versions lacks of some new cars which are Xbox One exclusives, like the Ariel Atom 500 V8 for example, and of course DLC cars. Google is your friend guys.
Oh, OK thanks. I got excited for a moment. :[

raykingnihong
mega-veteran
mega-veteran
Posts: 178
Joined: Sun Apr 06, 2014 8:06 pm
Has thanked: 215 times
Been thanked: 6 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by raykingnihong » Tue Dec 16, 2014 8:50 pm

Chipicao wrote:@vastark & KarinFutoGT
Try my unofficial Forza Studio builds: https://www.mediafire.com/folder/a504j86d7aayn/
Version 4.4t2 should have correct track UV mapping
- Correct UV mapping for tracks
- Forza Horizon vehicle support
- Forza Motorsport 2 vehicle support
- ability to export UV1 or UV2
- fixed bug that caused erroneous object names
Image Image Image
Hello, my friend and I tested this tool is an error. I can't install dotnetfx35setup.exe causes

Teancum
veteran
Posts: 95
Joined: Tue Nov 27, 2007 8:30 pm
Has thanked: 21 times
Been thanked: 5 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Teancum » Sun Feb 08, 2015 5:47 pm

Andrakann wrote:
phil671 wrote:Thanks for the tips,but now what is the next step , once the pack is unzipped .I have some FSB file .What should i use, FORZA STUDIO?
Next step is unpacking .zip files with QuickBMS and zip.bms script, then you have folders with .carbin files for Forza Studio and .xds files with textures (XTX tool can convert them to .TGA).

But if you need only renders, i have easy solution for you )
Check your PM.
Sorry to necropost, but what's this XTX tool? I tried searching but didn't have any luck. I wanted to see if it allowed textures to be injected back in.

TolikGT
beginner
Posts: 25
Joined: Mon Aug 11, 2014 12:23 am
Has thanked: 26 times
Been thanked: 9 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by TolikGT » Fri Mar 27, 2015 10:15 pm

Forza Horizon 2 Presents Fast & Furious - It includes all cars from DLC, brakes, liveries, rims, all from the upcoming Furious 7 film
http://dfiles.ru/files/kdl1j32y4 - all free (without ads and donations)
See below for a list of some of the special edition vehicles that will be featured in the game:
1970 Dodge Charger R/T Fast & Furious Edition
2012 Nissan GT-R Fast & Furious Edition
1998 Toyota Supra Fast & Furious Edition
2014 Maserati Ghibli S Fast & Furious Edition
1970 Plymouth Road Runner Fast & Furious Edition
2015 Dodge Charger R/T Fast & Furious Edition
1970 Plymouth Cuda Fast & Furious Edition
2013 Jeep Wrangler Unlimited Fast & Furious Edition

ImageImageImage
Image

User avatar
Andrakann
ultra-veteran
ultra-veteran
Posts: 384
Joined: Wed Jul 06, 2011 8:47 am
Location: Russia
Has thanked: 731 times
Been thanked: 187 times
Contact:

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Andrakann » Mon Jun 08, 2015 5:02 am

Teancum wrote:Sorry to necropost, but what's this XTX tool? I tried searching but didn't have any luck. I wanted to see if it allowed textures to be injected back in.
Not sure about injecting back, this tool works with simple drag'n'drop to exe (i make it default for "Open with..." command for .xds), but sometimes conversion ends with error, and leave unbundle.exe (if i remember correctly) and another .exe in convertion folder (they autodeletes quickly if convertion success) - i never tested that exes for command line responses (like -h, /? or without arguments).
Uploaded here - feel free to experiment with :)

JYSB59
n00b
Posts: 10
Joined: Sun Aug 09, 2015 12:04 pm

Re: Forza Motorsport Resource Extraction (.carbin)

Post by JYSB59 » Sun Sep 06, 2015 1:53 pm

hello, I'm modder forza 4, I have a project I would like to achieve, here I'd created a mod that Horizon cars 2 and Forza 2 cars in Forza 4. D3FEKT has managed to put the Forza 4 3Ds in Forza Horizon . I wonder if there was not a way to load Forza Horizon 2 3ds in Forza 4? Thanx

Veli0858
ultra-n00b
Posts: 1
Joined: Tue Sep 22, 2015 4:06 pm

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Veli0858 » Tue Sep 22, 2015 4:09 pm

Chipicao wrote:@vastark & KarinFutoGT
Try my unofficial Forza Studio builds: https://www.mediafire.com/folder/a504j86d7aayn/
Version 4.4t2 should have correct track UV mapping
- Correct UV mapping for tracks
- Forza Horizon vehicle support
- Forza Motorsport 2 vehicle support
- ability to export UV1 or UV2
- fixed bug that caused erroneous object names
Image Image Image

Can we export both uv1 and uv2?

bigBear
mega-veteran
mega-veteran
Posts: 183
Joined: Thu Oct 08, 2009 7:51 pm
Has thanked: 6 times
Been thanked: 10 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear » Fri Oct 02, 2015 6:43 pm

No one is able to get cars from Forza 5?

Ratchet
ultra-n00b
Posts: 1
Joined: Mon Oct 26, 2015 9:04 pm

Extracting DMC from Forza 4

Post by Ratchet » Mon Oct 26, 2015 9:08 pm

Hi everyone.

I want to extract the DeLorean DMC 12 from Forza 4 but I don't know how to do that. I got the original game discs for my XBox 360 but I have no idea how to open the files with Forza Studio.
I only want to export the DMC 12 and import it into 3D Studio Max.

Thanks!

User avatar
zwrtron
beginner
Posts: 34
Joined: Sat Jun 13, 2015 11:27 pm
Location: Slovakia
Has thanked: 10 times
Been thanked: 83 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by zwrtron » Sun Feb 07, 2016 2:10 pm

First of all, sorry for bumping this thread.

I have issue with Chipi's unofficial build.
Image is better than 100 words so:
When I attempt to import aftermarket wheels in 4.4 t2 i get error on the image - on the right and only texures are imported to the program. (I also tried lower chipi's builds with same results).
But when I do exactly the same thing on 'official' 4.1, the mesh is imported.


Thanks.
You do not have the required permissions to view the files attached to this post.

oqee
ultra-n00b
Posts: 5
Joined: Thu Dec 11, 2014 9:49 pm
Has thanked: 3 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by oqee » Fri May 06, 2016 1:48 pm

Files from the Forza apex. Archive extracted by older versions/ .carbin need new tool https://yadi.sk/d/xF2sFnkPrXeZP

D3FEKT
n00b
Posts: 11
Joined: Sun Jun 10, 2012 12:29 pm
Has thanked: 1 time
Been thanked: 5 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by D3FEKT » Sun May 08, 2016 3:32 am

Forza 6 apex uses new format, modelbin. Quick look through and it's a lot different than the previous carbin format. The carbin file itself is still there though appears to just be used as the file that connects all models together.

User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 303 times
Contact:

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Chipicao » Sun May 08, 2016 6:03 pm

FYI I've started working on this yesterday.

The format has indeed changed greatly, but it is very much "doable". I plan to release a converter/viewer once I put all the pieces together.

I'll post more details and source code once I have something more than a rough AMG GT bumper test: https://flic.kr/p/GX1DLr
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.

gpfan
beginner
Posts: 33
Joined: Fri Apr 01, 2011 7:59 pm
Has thanked: 21 times
Been thanked: 14 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by gpfan » Sun May 08, 2016 8:39 pm

Chipicao wrote:FYI I've started working on this yesterday.

The format has indeed changed greatly, but it is very much "doable". I plan to release a converter/viewer once I put all the pieces together.

I'll post more details and source code once I have something more than a rough AMG GT bumper test: https://flic.kr/p/GX1DLr
Great!!

Post Reply