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FF 13 3D models ripping possible ...

Post questions about game models here, or help out others!
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Re: FF 13 3D models ripping possible ...

Post by mono24 » Sun Aug 16, 2015 8:02 am

TheDude wrote:I know how to change the animation so it will work on the high poly models if anyone wants to do the grunt work and take all the credit and glory.
Can that be achieved only by those who know how to code? or a simple user like me can do it? id sure like to try if its not complicated.
If so, will it be able to be used with noesis, to have full animation support on high poly models?

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