Ninja Gaiden 2 x360

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Darko
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Re: Ninja Gaiden 2 x360

Post by Darko » Thu Nov 19, 2009 1:16 am

The contents of this post was deleted because of possible forum rules violation.
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Re: Ninja Gaiden 2 x360

Post by onionhead » Sun Nov 22, 2009 8:21 pm

is someone kind enough to upload sonias weapon too. plz

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Re: Ninja Gaiden 2 x360

Post by Darko » Thu Dec 03, 2009 5:18 am

Maybe I'm requesting too much, buy Is it possible to add support for doa 4 models?? I was trying to extract eliot with 2 extractors but it was a mess.
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Re: Ninja Gaiden 2 x360

Post by mariokart64n » Thu Dec 03, 2009 6:26 am

who, this guy? O_o

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Re: Ninja Gaiden 2 x360

Post by Darko » Thu Dec 03, 2009 6:57 am

Mario_Kart wrote:who, this guy? O_o

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Yeah
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Re: Ninja Gaiden 2 x360

Post by mariokart64n » Thu Dec 03, 2009 10:07 pm

Dm2
Maxscript and other finished work I've done can be found on my DeviantArt account

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Re: Ninja Gaiden 2 x360

Post by Darko » Fri Dec 04, 2009 5:23 am

Mario_Kart wrote:Dm2
Ok
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Re: Ninja Gaiden 2 x360

Post by onionhead » Thu Dec 24, 2009 2:03 am

can someone post the gmd file for Ryu Hayabusa. plz?

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Re: Ninja Gaiden 2 x360

Post by Tosyk » Sat Dec 26, 2009 9:30 pm

Any progress on 3d max import script? :scaredy:
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Re: Ninja Gaiden 2 x360

Post by Surveyor » Thu Jan 07, 2010 10:31 am

Hi there,
I discovered that on the character models, there are some morph meshes that represent the different boidy parts in different situations, a very easy to understand example is the boobs, the different meshes shown below represent the different poses the boobs can take, these are the extremes (in order: base, left, right, up, down, forward, backward)
Morphs.JPG
The problem is that I don't know how to make use of these under max (morph modifier), any ideas?
I also found that all the character models fellow a fixed body structure scheme, so it's possible to guess the different body parts at export time (at this moment just giving them correct names: chest, belly, leg, ...)
Anybody interrested?
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Re: Ninja Gaiden 2 x360

Post by onionhead » Fri Jan 08, 2010 3:35 am

1) pick the first mesh which is your main mesh that you want to animate. then add a morpher modifier to it.
2) then click on the empty tab and pick object from scene.
3) repeat step 2 until you added every single morph target.
4) use the spinner beside each morph target to test if the main mesh morphs
5) then link this to the body of the character and hide all the morph targets.
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Re: Ninja Gaiden 2 x360

Post by beatme » Thu Jan 14, 2010 6:39 pm

Ninja Gaiden II isn't an easy game, i want to have some guide that will lead to a victory in Ryu Hayabusa's toughest adventure.

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Re: Ninja Gaiden 2 x360

Post by lionheartuk » Thu Jan 14, 2010 10:25 pm

beatme wrote:Ninja Gaiden II isn't an easy game, i want to have some guide that will lead to a victory in Ryu Hayabusa's toughest adventure.
A: Ninja Gaiden 2 is only a little Harder then the 1st Ninja gaiden Game (which is suprisingly easy honestly... until very hard mode, same as mentor in number 2)

B: This forum isn't related to game guides, if you want a guide then i suggest checking out gamefaqs, but to be honest game guides can only give you directions to go...they cant make you BETTER at a game, they just help you find the things you didnt know the location of the 1st time through.

This forum is specifically for game modding/ file extracting.
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Re: Ninja Gaiden 2 x360

Post by onionhead » Thu Jan 21, 2010 12:09 am

anyone working on a ninja gaiden sigma 2 extractor?

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Re: Ninja Gaiden 2 x360

Post by chrrox » Thu Jan 21, 2010 12:16 am

its not possible all ps3 games are encrypted.

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