Ninja Gaiden 2 x360

Post questions about game models here, or help out others!
User avatar
lionheartuk
double-veteran
double-veteran
Posts: 727
Joined: Tue May 16, 2006 10:55 pm
Location: Everywhere
Has thanked: 32 times
Been thanked: 34 times

Re: Ninja Gaiden 2 x360

Post by lionheartuk » Thu Nov 12, 2009 11:02 am

The work done so far on this game is amazing.
You've done a really good job, thankyou.
I wonder if this tool would work on the PS3 sigma 2... depending on whether its the same formats and same packaging i guess.
Surveyor,

I don't need the full game (500 MB ?), I need some sample model files only.

Can you send me ( kz_3d@tvn.hu) some (.zip packed) files if it is possible ?
Surveyor,

I don't need the full game (500 MB ?), I need some sample model files only.

Can you send me ( kz_3d@tvn.hu) some (.zip packed) files if it is possible ?
I've been warned (kinda) here for downloading a game because I didnt state that I already owned it but had it lent out.
Whereas you dont have the game at all, I don't know if its best to send you the files or not, if its allowed then il send you the files from my NG2 disc, but id rather get a second opinion 1st.

The game itself isnt 500meg, this is only the models and textures, the actual dvd is like basically 4 gigabyte, though this extra space is for the music, the programming and whatever else (Im too tired to think of what else is used here right now).
"Lemons are people nice hardworking & honest people too..."

Surveyor
veteran
Posts: 97
Joined: Mon Mar 16, 2009 9:43 am
Been thanked: 109 times

Re: Ninja Gaiden 2 x360

Post by Surveyor » Thu Nov 12, 2009 11:24 am

Hi
Surveyor,
I don't need the full game (500 MB ?), I need some sample model files only.
You really must understand that my connection sessions do not exceed 20 minutes and they are not many, I don't have internet at home and when I'm online, it's at work or at the internet café. still 20 minutes with this connection is very little to upload even 6mb of model data. I suggest you ask the other members, I'm sure they'll not refuse you :)

Darko
double-veteran
double-veteran
Posts: 709
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 71 times
Been thanked: 119 times

Re: Ninja Gaiden 2 x360

Post by Darko » Thu Nov 12, 2009 4:59 pm

The contents of this post was deleted because of possible forum rules violation.
Image

Karpati
ultra-veteran
ultra-veteran
Posts: 375
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 7 times
Been thanked: 73 times

Re: Ninja Gaiden 2 x360

Post by Karpati » Thu Nov 12, 2009 9:30 pm

Darko,

Thank you for your help (sample file).

Karpati
ultra-veteran
ultra-veteran
Posts: 375
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 7 times
Been thanked: 73 times

Re: Ninja Gaiden 2 x360

Post by Karpati » Thu Nov 12, 2009 9:45 pm

Surveyor,

I converted the uploaded (by Darko) r_son_a.gmd file into .obj format with the "Tecmo Model Converter.exe".
I googled into the converted .obj file and I think all texture coords are zeros (vt 0.000000 0.000000 0.000000)

Darko
double-veteran
double-veteran
Posts: 709
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 71 times
Been thanked: 119 times

Re: Ninja Gaiden 2 x360

Post by Darko » Thu Nov 12, 2009 11:08 pm

Karpati wrote:Surveyor,

I converted the uploaded (by Darko) r_son_a.gmd file into .obj format with the "Tecmo Model Converter.exe".
I googled into the converted .obj file and I think all texture coords are zeros (vt 0.000000 0.000000 0.000000)
That's weird, I've been adding textures to the objects in 3ds max 9 and they're ok, I haven't any problem until now.
Image

mariokart64n
ultra-veteran
ultra-veteran
Posts: 567
Joined: Sun Jun 05, 2005 12:00 pm
Location: Ontario, Canada
Has thanked: 34 times
Been thanked: 200 times

Re: Ninja Gaiden 2 x360

Post by mariokart64n » Fri Nov 13, 2009 3:19 am

yea the converter fails to construct a UV map for some objects.
Maxscript and other finished work I've done can be found on my DeviantArt account

Surveyor
veteran
Posts: 97
Joined: Mon Mar 16, 2009 9:43 am
Been thanked: 109 times

Re: Ninja Gaiden 2 x360

Post by Surveyor » Sat Nov 14, 2009 10:52 am

I solved the material assignement problem and now you can see in the object name what textures to use, the name will be something like this:
Part_x_y__texA_TexB_TexC
A: diffuse map
B: specular map
C: normal map
If the texture you're looking for is unavailable then this is because it's small (less than 128x128 and the texture extractor can't handle it) or the texture is 0x0 (yeah happens sometimes)
If there's only one texture then this might be the diffuse map only.
You do not have the required permissions to view the files attached to this post.

Surveyor
veteran
Posts: 97
Joined: Mon Mar 16, 2009 9:43 am
Been thanked: 109 times

Re: Ninja Gaiden 2 x360

Post by Surveyor » Sat Nov 14, 2009 10:56 am

Seems that the texture extractor doesn't works for very large textures, I fixed that and now 2048x2048 textures work just fine.
I think 2048x2048 is the maximum resolution xbox 360 can handle.
You do not have the required permissions to view the files attached to this post.

Darko
double-veteran
double-veteran
Posts: 709
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 71 times
Been thanked: 119 times

Re: Ninja Gaiden 2 x360

Post by Darko » Sat Nov 14, 2009 3:58 pm

Hey, thanks man, great work!
Image

onionhead
beginner
Posts: 37
Joined: Tue Oct 27, 2009 3:02 am
Has thanked: 8 times
Been thanked: 1 time

Re: Ninja Gaiden 2 x360

Post by onionhead » Sat Nov 14, 2009 9:19 pm

thanks for your hard work. now im hoping someone could make a NG sigma 2 convertor, that would be perfect.

famesethu
ultra-n00b
Posts: 8
Joined: Fri Nov 06, 2009 1:22 pm

Re: Ninja Gaiden 2 x360

Post by famesethu » Mon Nov 16, 2009 3:12 pm

Hey Guys,
I just got the Ninja Gaiden 2 demo.
The replies to the download link said it will work properly.
I extracted the .7z file and got A file with No extension.
The file name is "72BBCAC8E3CD70B3245C2F5CA98281F3D18F677554" (no extension)

Full file path = Content\0000000000000000\544387D7\00080000\72BBCAC8E3CD70B3245C2F5CA98281F3D18F677554

The readme file with it says
"Once you download the file you will need to burn the "Content" folder on to a CD and then place the disk in your XBOX to upload the file to your unit.When you unzip the download, burn the CONTENT folder right on the disc, then pop it in the 360, then go to games library and recently downloaded."

I need to read the .ng2 format files from this 857MB file.
can any one help Please.... :(
Thanks... :)

User avatar
lionheartuk
double-veteran
double-veteran
Posts: 727
Joined: Tue May 16, 2006 10:55 pm
Location: Everywhere
Has thanked: 32 times
Been thanked: 34 times

Re: Ninja Gaiden 2 x360

Post by lionheartuk » Wed Nov 18, 2009 2:47 pm

This probably wont be very useful to you but im gonna say it anyways.

Can you please explain that again in more detail...

And even if the filename is crazy you can still Hexedit it.

perhaps try to run an xbox emu (if there are any that even OPEN anything yet...let alone play shit.) and that should error if its an invalid image file.

Though to be honest it sounds like someones just uploaded some useless shit to me, that happens sometimes (why someone would waste their bandwidth uploading the wrong file, il never understand...).
"Lemons are people nice hardworking & honest people too..."

famesethu
ultra-n00b
Posts: 8
Joined: Fri Nov 06, 2009 1:22 pm

Re: Ninja Gaiden 2 x360

Post by famesethu » Wed Nov 18, 2009 7:19 pm

No the demo's not a fake.i found .ng2,.gmd extensions in the file through hexeditor.
as there is no emulator for xbox like pcsx or something i cant try to mount if it appears to be an image.
still i've no idea how to extract the .ng2 files from it.

User avatar
lionheartuk
double-veteran
double-veteran
Posts: 727
Joined: Tue May 16, 2006 10:55 pm
Location: Everywhere
Has thanked: 32 times
Been thanked: 34 times

Re: Ninja Gaiden 2 x360

Post by lionheartuk » Wed Nov 18, 2009 9:50 pm

Im still stuck with the NG2 one ive got here now.
Still unsure how to extract it, to be honest i KNOW i need to burn it to a dvd but my dvd burner isnt the correct type needed for all this unfortunatly.

If you find anything out please try to mention it to me, im basically giving up and leaving the 7gig image laying on my desktop for now.
"Lemons are people nice hardworking & honest people too..."

Post Reply