Hi!!
I finally fixed the damn bug!!! This was due to the incorrect sizes on the xpr files, hell it took me hours to figure out 8(
Now the converter is ready for a first release !! version 1.00 (or alpha) supports only vertex data: no texture coords, no textures, no skin weights, nothing but position data !!
This converter is made for both Dead or Alive Extreme 2 & Ninja Gaiden 2, just type in the model name and the converter will create the corresponding OBJ file, it's better if you place the converter in the same directory of the original model and just type its name, ex: in doax2/chr/ type in vayAA.tpr

Oh, by the way, models are too small and thus I scaled them to x100.
Now that I think of it, I'll probably change course and write a MaxScript generator to import the models into 3dsmax (no more OBJ converter), this way it'll be easier to import skin weights (if I figure them out that is)
MaxScript will also come in handy with the batch select-verts/weld/select-elements/unify routine for doax2 character models.
From what I tested, this program works on every sort of models (characters, stages, items, swimsuits, ...) but let me know if you find any bugs!
Well next there will be texture coords support, correct texture export and maybe skinning (I said maybe).
Enjoy!!
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