Great !! thanks guys !!!
But can you be more precise, the 32bit swap: is it a byte or a bit swap?
I checked the DOA4 thread and honnestly I didn't understand, can you explain the swizzle thing?
would you be interested in extracting models from any of these 360 games;
Generally, when the data is compressed I don't bother searching for the decompression. Other than that, I only have a few games:
- Infinite Undiscovery, not very interresting
- Midnight Club Losangeles, I'd like to extract the city models but the data is compressed and I'm too bad at decompression

- Halo 3, plenty of tools out there, though I'd love to have the musics.
- Ninja Gaiden 2, en cours...
- Tenchu Z, model data is easy to extract but I'm very busy right now, maybe later.
- Gears of War 2, excelent game but nothing very interresting to extract, uses the unreal engine 3 anyways.
- Soul Calibur 4, models are pretty but the data is compressed, I can't move on!
As to the games you mentioned, I think I'll choose these:
Ninety Nine Nights, has some gorgeous models
OneechanBara, maybe!
Let me know if the data on these games is compressed or not, ok?