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Wii Brmdl Model Format

Post questions about game models here, or help out others!
shadowmoy
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Re: Wii Brmdl Model Format

Post by shadowmoy » Tue Jun 01, 2010 3:39 pm

here is what you are all searching to export/view wii brres,arc and brmdl files (renamed brres files)
thanks to Kentilan , yes she does a great work ^^

please read the readme.txt

http://www.sendspace.com/file/15lhuu
_-=<(¯`·._.·[ CodeMan ]·._.·´¯)>=-_

RandomTBush
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Re: Wii Brmdl Model Format

Post by RandomTBush » Thu Jun 03, 2010 9:54 pm

shadowmoy wrote:here is what you are all searching to export/view wii brres,arc and brmdl files (renamed brres files)
thanks to Kentilan , yes she does a great work ^^

please read the readme.txt

http://www.sendspace.com/file/15lhuu
Ah, that seems to work well, and probably would have a better range of 3D modelling programs that would support that format (PSK/MD5). So that would be a better choice for those of you who want to extract the models. :)

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Re: Wii Brmdl Model Format

Post by FEATHER » Mon Aug 16, 2010 3:51 am

Very nice thanks for share :D
Last edited by FEATHER on Wed Dec 15, 2010 1:43 am, edited 1 time in total.

eycaramba
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Re: Wii Brmdl Model Format

Post by eycaramba » Sat Sep 04, 2010 2:09 pm

Sorry to wake up this topic, but is there any progress on a 3D-Format to MDL0 converter yet?
Just wondering...

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Zerox
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Re: Wii Brmdl Model Format

Post by Zerox » Tue Sep 07, 2010 4:32 pm

shadowmoy wrote:here is what you are all searching to export/view wii brres,arc and brmdl files (renamed brres files)
thanks to Kentilan , yes she does a great work ^^

please read the readme.txt

http://www.sendspace.com/file/15lhuu
I'd just like to thank you for this. It is so much easier to use than the messy DAE of Brawlbox. :D

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sidneymadmax
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Re: Wii Brmdl Model Format

Post by sidneymadmax » Mon Sep 20, 2010 6:47 pm

that is how I will find this model

http://images1.wikia.nocookie.net/__cb2 ... Trophy.jpg

may be in the format pac

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Re: Wii Brmdl Model Format

Post by FEATHER » Wed Dec 15, 2010 1:42 am

Just one question :wink: Suzumiya Haruhi no Gekidou use brres files but Suzumiya Haruhi no Heiretsu use brres files too??

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youngmark
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Re: Wii Brmdl Model Format

Post by youngmark » Wed Dec 15, 2010 7:50 pm

FEATHER wrote:Just one question :wink: Suzumiya Haruhi no Gekidou use brres files but Suzumiya Haruhi no Heiretsu use brres files too??
Ok
Image

RandomTBush
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Re: Wii Brmdl Model Format

Post by RandomTBush » Wed Dec 15, 2010 11:04 pm

FEATHER wrote:Just one question :wink: Suzumiya Haruhi no Gekidou use brres files but Suzumiya Haruhi no Heiretsu use brres files too??
I don't think it does. I did a memory dump of the game using Dolphin, and I found no trace of "MDL0" anywhere in the file.

Anyway, to bring this topic up to date, in addition to the ones listed on the 9th post in this topic, these games also use the Wii's common model format:

Ivy the Kiwi?
Kamen Rider: Climax Heroes OOO
Kirby: Epic Yarn
Mario Sports Mix
Metroid: Other M
Naruto Shippuden: Gekitou Ninja Taisen SP
Sonic Colors / Sonic Colours
Teenage Mutant Ninja Turtles: Smash-Up
Wii Music
Wii Party
Wii Play
Wii Sports
Xenoblade

For a few of them (like TMNT Smash-Up and Mario Sports Mix), the best way to obtain them is through memory dumps, as the files are compressed otherwise.

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Re: Wii Brmdl Model Format

Post by FEATHER » Wed Dec 15, 2010 11:22 pm

youngmark wrote:
FEATHER wrote:Just one question :wink: Suzumiya Haruhi no Gekidou use brres files but Suzumiya Haruhi no Heiretsu use brres files too??
Ok
Image
I think that pic is from Suzumiya Haruhi no Gekidou... In that game there isn't Kyon model...

RandomTBush
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Re: Wii Brmdl Model Format

Post by RandomTBush » Thu Dec 16, 2010 9:33 am

FEATHER wrote:I think that pic is from Suzumiya Haruhi no Gekidou... In that game there isn't Kyon model...
Yes, it is. I recognize that model when I had looked through all of them a few months back.

bigBear
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Re: Wii Brmdl Model Format

Post by bigBear » Thu Dec 16, 2010 4:37 pm

Ontopic, its really nice to see people are using their time
with this kinda coding/programmerings.
Consoles/handhelds have more games than the PC.
So it would be awesome to get the models/contents from the consoles.

Offtopic, why the japs are so obsessed with these anime with big eyes and weird cloths?
Like the above one.

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Re: Wii Brmdl Model Format

Post by viperzerofsx » Thu Dec 16, 2010 11:49 pm

sky crawlers innocent aces also uses .brmdl I ripped all the models if anyone wants them

FEATHER
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Re: Wii Brmdl Model Format

Post by FEATHER » Wed Dec 22, 2010 10:47 am

bigBear wrote: Offtopic, why the japs are so obsessed with these anime with big eyes and weird cloths?
Maybe because Osamu Tezuka love so much WALT DISNEY, but it's just my opinion
viperzerofsx wrote:sky crawlers innocent aces also uses .brmdl I ripped all the models if anyone wants them

Nice news other game for the list, are there only airplanes models in game?

Just for add one note the models of the Fullmetal Alchemist: Daughter of the Dusk are in FPK containers just google for find the extractor. :wink:

And other random question any "MDL0" in the files of WII Simpsons Game?

RandomTBush
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Re: Wii Brmdl Model Format

Post by RandomTBush » Wed Dec 22, 2010 11:40 am

FEATHER wrote:And other random question any "MDL0" in the files of WII Simpsons Game?
I'm gonna say right now that I'm 99% sure that it will not have MDL0s, because of the following rules:

1. It has to be from a Japanese developer.
1b. Either that, or it's a game of a Japanese franchise.
2. It has to be a Wii-exclusive game, not a port of a PlayStation 2 game (such as Okami and DBZ: Budokai Tenkaichi 3).
3. If it's based off of a Gamecube-era engine (like Twilight Princess), then it's most likely gonna have BMD instead.

Every game that has been checked at the Smash Boards has followed these rules. However, so far, Teenage Mutant Ninja Turtles: Smash-Up is the only exception to this rule, mainly because it was developed by Game Arts (the same team that helped make Super Smash Bros. Brawl).

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