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Dawn of War 2 model assistance
Posted: Tue May 19, 2009 7:18 pm
by potemkis
I extracted a few of the files from Dawn of War 2. I'm uploading the .model file for your viewing pleasure. Hopefully someone can help with a script or something that can import some of these into 3ds max... (I have the SDK for Max 6 if it would help).
Re: Dawn of War 2 model assistance
Posted: Wed May 20, 2009 12:29 pm
by Rheini
That's what I have so far, don't have the time to continue.
Code: Select all
string name;
uint uk;
uint uk2;
uint uk3;
int uk4;
uint uk5;
struct Markers
{
char ID[8];
uint numGroups;
uint size;
uint uk;
int uk4;
uint uk5;
uint uk6;
uint uk7;
char uk8[uk7];
uint uk9;
string uk10;
};
struct MeshGroup
{
char ID[8];
uint numGroups;
uint size;
uint uk;
int uk4;
uint uk5;
Markers markers;
};
struct Mesh
{
char ID[8];
uint numGroups;
uint size;
uint uk;
int uk4;
uint uk5;
MeshGroup groups[numGroups];
};
struct Model
{
char ID[8];
uint numMeshes; // ?
uint size;
uint uk;
int uk4;
uint uk5;
string name;
Mesh meshes[numMeshes];
} model;
Re: Dawn of War 2 model assistance
Posted: Thu May 21, 2009 2:10 am
by potemkis
Cool, thanks! If I were to put up the script that was written for the Dawn of War 1 .whm files, do you think a new import tool could be created?
Re: Dawn of War 2 model assistance
Posted: Fri May 22, 2009 2:04 pm
by Rheini
Well who knows, might help.
Re: Dawn of War 2 model assistance
Posted: Fri May 22, 2009 5:11 pm
by potemkis
I believe the animations are handled by Havok...
I'd have to mail the original dawn of war model to you, it won't let me post it.