READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post questions about game models here, or help out others!
User avatar
Tiptoe
ultra-n00b
Posts: 7
Joined: Mon Sep 15, 2008 5:49 pm
Been thanked: 2 times

Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post by Tiptoe » Sun May 03, 2009 8:32 am

Hi, I thought this might be useful for somebody :D .

I'm playing the game Drakensang and I think the models are really well done. I read that there was a 3DS Max importer/exporter called nmaxtoolbox available, but I couldn't find it anywhere.

Anyway, to make a long story short, I eventually found it on some Russian site. I had to jump through all sorts of hoops to download it, but I finally got it.

So to save anybody else the trouble, I've uploaded it to here: http://www.4shared.com/file/102601739/6 ... _max9.html

This version is for Max 9 (not 2009) I don't know if it works for the other Max versions. There is an installer for it, but I couldn't get it to copy the files to the right directories (I'm not very good with computers :[ ) so I ended up just extracting the files and doing a manual install. I've included the extracted files in the download for anybody who doesn't want to use the installer.

Anyway, I've tested it and it works a treat:

Image

Hope you enjoy it.

pixellegolas
ultra-veteran
ultra-veteran
Posts: 423
Joined: Mon Aug 11, 2008 11:30 pm
Has thanked: 27 times
Been thanked: 15 times

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post by pixellegolas » Sun May 03, 2009 12:24 pm

good stuff tiptoe, usuallu max9 plugins works with 2008 at least. I will try it later

User avatar
CMihai
veteran
Posts: 131
Joined: Sun Jul 05, 2009 12:58 pm
Has thanked: 13 times

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post by CMihai » Sun Aug 02, 2009 9:53 pm

Any other ways to import models ? I don't have Max 9 ( or 2009 )

User avatar
Tosyk
double-veteran
double-veteran
Posts: 934
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 111 times
Contact:

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post by Tosyk » Mon Apr 26, 2010 5:53 pm

I installed nmaxtoolbox and try to import the model, the geometry is no problem, but the uv coordinates are not imported, somebody can help solve this problem?
Thank you for all you do here
my blog | my forum

Szkaradek123
mega-veteran
mega-veteran
Posts: 291
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 587 times

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post by Szkaradek123 » Sat May 29, 2010 7:14 pm

The contents of this post was deleted because of possible forum rules violation.
You do not have the required permissions to view the files attached to this post.

User avatar
Tosyk
double-veteran
double-veteran
Posts: 934
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 111 times
Contact:

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post by Tosyk » Sat May 29, 2010 9:39 pm

The contents of this post was deleted because of possible forum rules violation.
Thank you for all you do here
my blog | my forum

User avatar
Tosyk
double-veteran
double-veteran
Posts: 934
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 111 times
Contact:

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post by Tosyk » Sun May 30, 2010 1:15 am

sorry for double post, but why don't have skinning or weight data? :(
Thank you for all you do here
my blog | my forum

Szkaradek123
mega-veteran
mega-veteran
Posts: 291
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 587 times

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post by Szkaradek123 » Sun May 30, 2010 6:21 am

Models have weight data
You do not have the required permissions to view the files attached to this post.

AceAngel
veteran
Posts: 115
Joined: Sun Feb 08, 2009 5:45 pm
Has thanked: 35 times
Been thanked: 7 times

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post by AceAngel » Sun May 30, 2010 2:30 pm

If you're having problem is 'managing' the models in Blender, export the models and bones as FBX or DAE format and import them in application of your choice.

Also, thanks Szkaradek123. The original importers are a total arse to use, simple and indeed because, they require the much older versions of Max.

User avatar
Tosyk
double-veteran
double-veteran
Posts: 934
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 111 times
Contact:

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post by Tosyk » Sun May 30, 2010 5:43 pm

AceAngel wrote:If you're having problem is 'managing' the models in Blender, export the models and bones as FBX or DAE format and import them in application of your choice.

Also, thanks Szkaradek123. The original importers are a total arse to use, simple and indeed because, they require the much older versions of Max.
Can you guide me how to export models in fbx or collada? Because I try to export models to them, but get fail.
If i export to fbx in 3d max i get no bones, if i export in collada in 3d max i get bones and mesh, but without weight data.

I use:

3d max 2008 64x + official fbx importer/exporter v2010.2 + open collada v1.3.0.rc + standart max collada
blender v2.49 + python v2.6.2
Thank you for all you do here
my blog | my forum

AceAngel
veteran
Posts: 115
Joined: Sun Feb 08, 2009 5:45 pm
Has thanked: 35 times
Been thanked: 7 times

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post by AceAngel » Sun May 30, 2010 7:04 pm

When you import the model, simply press 'A' on your Keyboard. Everything you select should have 'pink' outline now. If not, press A again.

(NOTE: The A button in Blender acts like a 'Select All' button and 'Deselect All' button. Very useful.)

Select File, Export and FBX. Now import it in Max and voila, bones and all ready.

I also use the same version of Max and Blender, so everything I said should be the same for you too.

User avatar
Tosyk
double-veteran
double-veteran
Posts: 934
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 111 times
Contact:

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post by Tosyk » Sun May 30, 2010 7:16 pm

The contents of this post was deleted because of possible forum rules violation.
Thank you for all you do here
my blog | my forum

AceAngel
veteran
Posts: 115
Joined: Sun Feb 08, 2009 5:45 pm
Has thanked: 35 times
Been thanked: 7 times

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post by AceAngel » Sun May 30, 2010 9:14 pm

Um, wow, I don't know. There is no weight Data in Blender, the 'Dummy' root works, but the bone themselves don't.

Is this happening to all the models? I cannot test it myself with the 'original packages' since I don't have my game PC near me, but I if it's happening to ALL the models, maybe you set the paths wrong? Or maybe Szkaradek123 uploaded another Blend file?

I don't know, I'm sure Szkaradek123 will know more.

User avatar
Tosyk
double-veteran
double-veteran
Posts: 934
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 225 times
Been thanked: 111 times
Contact:

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post by Tosyk » Mon May 31, 2010 1:07 am

AceAngel wrote:Um, wow, I don't know. There is no weight Data in Blender, the 'Dummy' root works, but the bone themselves don't.

Is this happening to all the models? I cannot test it myself with the 'original packages' since I don't have my game PC near me, but I if it's happening to ALL the models, maybe you set the paths wrong? Or maybe Szkaradek123 uploaded another Blend file?

I don't know, I'm sure Szkaradek123 will know more.
Maybe I wrong install file .blend and .py files? I put all .py files in my:

Code: Select all

C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts
directory.
And i use .blend file separately from .py files.
Thank you for all you do here
my blog | my forum

AceAngel
veteran
Posts: 115
Joined: Sun Feb 08, 2009 5:45 pm
Has thanked: 35 times
Been thanked: 7 times

Re: Nmaxtoolbox-Importer for Drakensang and other Nebula2 games

Post by AceAngel » Mon May 31, 2010 2:46 pm

Well, I don't know. I don't have the game with me now, so I can't test anything.

However, from your post, it looks like everything is correct.

Post Reply