Runes of Magic ROS Format

Post questions about game models here, or help out others!
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shakotay2
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Re: Runes of Magic ROS Format

Post by shakotay2 » Sat Jan 04, 2020 3:03 pm

elf_female_torso_m121_g-ros-.png
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Last edited by shakotay2 on Thu May 28, 2020 8:58 am, edited 2 times in total.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
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Re: Runes of Magic ROS Format

Post by LightXPS » Thu Jan 30, 2020 8:49 am

I tried using the same values and you did, @shakotay2, but MeshExtractor refuses to work with me... What do I have to look for when I wanna get those meshes?

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Re: Runes of Magic ROS Format

Post by shakotay2 » Thu Jan 30, 2020 9:20 am

LightXPS wrote:
Thu Jan 30, 2020 8:49 am
I tried using the same values and you did, @shakotay2, but MeshExtractor refuses to work with me...
What does that mean exactly? (Error message? Screenshoot?)

The parameters shown are for elf_female_torso_m121_g.ros only. (Other .ros files will require other params because they usually have different vertex counts for example.)
Last edited by shakotay2 on Thu Jan 30, 2020 9:27 am, edited 1 time in total.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Runes of Magic ROS Format

Post by LightXPS » Thu Jan 30, 2020 9:26 am

shakotay2 wrote:
Thu Jan 30, 2020 9:20 am
LightXPS wrote:
Thu Jan 30, 2020 8:49 am
I tried using the same values and you did, @shakotay2, but MeshExtractor refuses to work with me...
What does that mean exactly? (Error message? Screenshoot?)
Error message says:
Vertex count must be set to: max face index!

Check/Use value in lower left listbox.
Is the max face index for each and every single model in this game different?

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Re: Runes of Magic ROS Format

Post by shakotay2 » Thu Jan 30, 2020 9:31 am

LightXPS wrote:
Thu Jan 30, 2020 9:26 am
Is the max face index for each and every single model in this game different?
I didn't check but usually: "yes". It's the same as with the vertex count. Max face index count is identical with the vertex count. At least for the first submesh. (Relative face indices, if any, are another story...)
Last edited by shakotay2 on Thu Jan 30, 2020 9:33 am, edited 1 time in total.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Runes of Magic ROS Format

Post by LightXPS » Thu Jan 30, 2020 9:32 am

shakotay2 wrote:
Thu Jan 30, 2020 9:31 am
LightXPS wrote:
Thu Jan 30, 2020 9:26 am
Is the max face index for each and every single model in this game different?
I didn't check but usually: "yes". It's the same as with the vertex count. (Max face index count is identical with the vertex count. Except for relative face indices - but that's another story...)
Then it seems I need to read that tutorial of yours really good and carefully... Thanks for clearing up.

EDIT: Is there a different way to open them up?

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Re: Runes of Magic ROS Format

Post by KingJuls » Wed May 20, 2020 6:27 am

Any news?

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Re: Runes of Magic ROS Format

Post by LightXPS » Wed May 20, 2020 6:12 pm

KingJuls wrote:
Wed May 20, 2020 6:27 am
Any news?
I couldn't find some spare time so far... Sry!

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Re: Runes of Magic ROS Format

Post by shakotay2 » Sun May 24, 2020 4:45 pm

Half an hour should be enough, shouldn't it? :D At least I found a higher (?) lod then plus uvs:
.
elf_female_torso_m121_g-ros-higherLod.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
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Re: Runes of Magic ROS Format

Post by KingJuls » Mon May 25, 2020 7:13 am

And this means what?:D

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Re: Runes of Magic ROS Format

Post by LightXPS » Thu May 28, 2020 7:48 am

shakotay2 wrote:
Sun May 24, 2020 4:45 pm
Half an hour should be enough, shouldn't it? :D At least I found a higher (?) lod then plus uvs [...]
For a pro, yes, but for a newbie... At least double that ;)

Maybe I can get some stuff with that game started on either of the upcoming weekends or when I'm in night shift again.

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Re: Runes of Magic ROS Format

Post by shakotay2 » Thu May 28, 2020 12:53 pm

You can use this tool to get the H2O file for the first submesh of a .ros file:
.
Make_H2O-RunesOfMagic-test.zip
Doesn't work with files such as elf_female_paperdoll.ros, act_elf_female.ros or elf_female_shoulder_[...]_x.ros!

Higher Lod H2O files contain uvs' addr now.

(Guess textured models would attract more interest so it would be nice if someone uploaded the texture files for elf_female_torso_m121_g.)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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