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Onechancara Models: Can Someone Make Vertex Dumper

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Re: Onechancara Models: Can Someone Make Vertex Dumper

Post by kekko » Sat Apr 10, 2010 5:34 pm

Hi Surveyor,
if you shift vertex start by (vertex_data_size-36)/3, you'll get the meshes in world coordinates:
Image

deformed meshes depend by some vertices with one or two coordinates with apparently wrong values. There must be an explanation for this :)
Image
Last edited by kekko on Sat Apr 10, 2010 9:39 pm, edited 2 times in total.

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Re: Onechancara Models: Can Someone Make Vertex Dumper

Post by chrrox » Sat Apr 10, 2010 7:16 pm

the coordinates are based on the bones.

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Re: Onechancara Models: Can Someone Make Vertex Dumper

Post by Surveyor » Mon Apr 12, 2010 9:52 pm

Hi everyone,
As Chrrox said, vertex positions relate to the bones and in a very bizzare manner, After hours of testing and out of desperation, I found a way to fix all this, by applying the most influesive matrix to each vertex (it turned out to be always the 1st matrix per vertex) vertices miraculously got back to normal, I can't explain why and I don't care (yet another japanese game craziness)
Skinning is under way and you can see in the pic below that it works almost perfectly, there are some issues though (hand nails and cowboy hat aren't influenced - not very visible here) and also I think some parts are missing, the hair for example.
The normals are junky as always (see the difference between the girl's back ?) I can't find any solution for this bug , I think I'll switch to collada since this format supports per vertex normals in max, then there are the bones that will give me headaches in this format, I'll need to study it further, not any soon though :)
I want to check texture mapping so is it possible to post the texture files here? (I don't have the game)
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Re: Onechancara Models: Can Someone Make Vertex Dumper

Post by mariokart64n » Wed Apr 14, 2010 3:19 am

The contents of this post was deleted because of possible forum rules violation.
Maxscript and other finished work I've done can be found on my DeviantArt account

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Re: Onechancara Models: Can Someone Make Vertex Dumper

Post by Surveyor » Fri Apr 16, 2010 10:59 pm

Hi,
There's some more progress on the Oneechanbara TGF models, I used collada and this format is very handy, the stupid normal bug isn't there anymore and I think the missing parts are now present, materials are displayed in viewport so you don't have to set them by hand (all the parameters are already set: diffuse, bumpmap and specular textures).
Still more work is still needed to perfection this converter, the material editor doesn't display the materials in use, this is annoying because some materials need an opactity setting (eyelashes and hair for example)
You can also notice some flipped faces here and there that need to be corrected (not by hand otherwise the normals get bugged)
And of course the skinning which is the most important feature of this converter.
I don't plan to post the converter in this state (before skinning) but if you want to test it like this then just let me know.
And as usual, your comments/suggestions are welcome.
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Re: Onechancara Models: Can Someone Make Vertex Dumper

Post by kekko » Sat Apr 17, 2010 9:56 am

nice work Surveyor. I'm looking forward to it.

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Re: Onechancara Models: Can Someone Make Vertex Dumper

Post by Surveyor » Mon Apr 26, 2010 10:38 pm

Here you go, the oneechanbara model converter, it converts the models into collada, I found this format to be very handy (very hard too) since it handles most of what we need here.
In addtition to typing the filename, you will need to provide a user friendly name to be used in models names, using something like "aya" or "bastard" will help you navigate in max better than having all models named "pl00_00" or "boss_55_05".
If you have the textures then put them in the "tex" directory right where the model is: if your model is "d:/test/model.dae" then place the textures in "d:/test/model/tex/" it's where 3ds max will look when you load the model.
Some faces are flipped wrongly, correct them by hand using "flip normals mode" then apply a MeshSmooth modifier with 0 iterations, wether you put the modifier before or after the skin modifier just doesn't matter.
Skinning looks perfect and I think there aren't any missed objects.
Enjoy!
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Re: Onechancara Models: Can Someone Make Vertex Dumper

Post by pceengied » Mon Jun 07, 2010 9:20 pm

Surveyor wrote:Here you go, the oneechanbara model converter, it converts the models into collada, I found this format to be very handy (very hard too) since it handles most of what we need here.
In addtition to typing the filename, you will need to provide a user friendly name to be used in models names, using something like "aya" or "bastard" will help you navigate in max better than having all models named "pl00_00" or "boss_55_05".
If you have the textures then put them in the "tex" directory right where the model is: if your model is "d:/test/model.dae" then place the textures in "d:/test/model/tex/" it's where 3ds max will look when you load the model.
Some faces are flipped wrongly, correct them by hand using "flip normals mode" then apply a MeshSmooth modifier with 0 iterations, wether you put the modifier before or after the skin modifier just doesn't matter.
Skinning looks perfect and I think there aren't any missed objects.
Enjoy!


why is error?

look at:

Image

Image
Image

Image

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Re: Onechancara Models: Can Someone Make Vertex Dumper

Post by chrrox » Mon Jun 07, 2010 10:14 pm

don't use the autodesk dae importer use the one you download from the people who maintain collada.

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Re: Onechancara Models: Can Someone Make Vertex Dumper

Post by pceengied » Tue Jun 08, 2010 9:54 am

chrrox wrote:don't use the autodesk dae importer use the one you download from the people who maintain collada.
THANK YOU!

Hello everybody,
To download and install COLLADA software,Installing the 3ds Max COLLADA-Plugin

look at:
http://update.multiverse.net/wiki/index ... _version_9

Please help 3ds max error "can't open file[*.dae]"

look at:

Image
Image
Image

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Re: Onechancara Models: Can Someone Make Vertex Dumper

Post by Tosyk » Tue Jun 08, 2010 12:42 pm

pceengied wrote: Please help 3ds max error "can't open file[*.dae]"
use this collada
Thank you for all you do here
my blog | my forum

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Re: Onechancara Models: Can Someone Make Vertex Dumper

Post by pceengied » Tue Jun 08, 2010 12:56 pm

Tosyk wrote:
pceengied wrote: Please help 3ds max error "can't open file[*.dae]"
use this collada
thank you :D

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Re: Onechancara Models: Can Someone Make Vertex Dumper

Post by pceengied » Sun Jun 13, 2010 8:58 pm

anyone upto cracking the TGF format? I want to put models into (DREAM C CLUB).

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Re: Onechancara Models: Can Someone Make Vertex Dumper

Post by FEATHER » Sun Jun 13, 2010 9:30 pm

I used the Onechancara tool in the TGF file of Dream C Club game but doesn't works :(

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Re: Onechancara Models: Can Someone Make Vertex Dumper

Post by luciasil » Wed Jul 28, 2010 2:19 pm

hi

my english is fool
i need help

how to extract "Onechanbara" "Can" contaner file 2 tgf ?

i'm use bms script extraction can file
but' only dds files how get model tgf files ?

i'm study Dx9 shader tech need some sample model
onechanbara model is very useful

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