Post questions about game models here, or help out others!
- Posts: 218
- Joined: Sun Jan 18, 2009 1:45 pm
- Location: Sagittarius
- Has thanked: 235 times
- Been thanked: 12 times
you may use this tool as reverse way too for many games as it can extract many of them too :ReeceMix wrote:Is there a list of games we can 'Import' Models into?
ILLUSORY VIDEO GAMES ARE MORE IMPORTANT THAN PRECIOUS INTERNATIONAL FOOTBALLs
- Posts: 2605
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 638 times
- Been thanked: 1332 times
Not to my knowledge.ReeceMix wrote:Is there a list of games we can 'Import' Models into?
But you can just search for games where the model format was fully analyzed, i.e. where each byte of a model file is known, or more precise where all the hex data is "translated" into structures.
In this case it would be possible at least to convert static models from wavefront obj (for example) to the whatever-fully-analyzed-format.
So as a first step you'd need a list of fully analyzed 3D formats, imho.
- Posts: 7
- Joined: Thu Jan 10, 2019 11:42 am
- Has thanked: 2 times
- Been thanked: 1 time
Hey there, another newbie herePesmontis wrote:[...]
- Metin2 (follow-up on Sacred 2 Fallen Angel extraction, using grnreader98 v188.8.131.52 - see also http://tatooinebase.star-fleet.org/UPLO ... n_test.rar);
I've got the situation that I plan on extracting at least one model from the game mentioned in the quote (which I isolated there). Problem is, though: I can't seem to find a working model extractor and/or locate the files needed. I tracked it down (in both official and private server versions) to the pack folder - explorer path is C:/Program Files (x86)/Metin2_Germany/pack (on my pc) - and then lose it there. It is a simple graphic though, but the models are 3D.
So, does anyone in here have an idea about a working file extractor and/or some already existing models? I need them for XPS/XNALara and haven't found any so far... Any help in any kind would be appreciated Also, the link I quoted there is dead. Any ideas on this?