READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

RF Model Structure

Post questions about game models here, or help out others!
Nava
n00b
Posts: 10
Joined: Thu May 01, 2008 5:02 am

Re: RF Model Structure

Post by Nava » Mon May 19, 2008 12:13 am

http://honor-rf.blogspot.com/2008/05/v3-msh2obj.html

I pray this is the last correctional update I have to make. Some meshes were still giving errors, such as red maus, so I went in to check and found that the Sector3 data was missing and only a DWORD was in the place. In the header, if the sector3 daat has a 0x00 byte for it than it will more than likely not have a sector3, but rather than making it automatic I made it something you have to check just incase my assumption is incorrect. Let me know if there are still errors. Also, I think i fixed the having to close it every time you do a new model. Just a few pics... I am so lame. I can write the silly program to do the work, but I can't figure out how to assemble the mau T_T....
A final note, the final change I will make to the importer (hopefully) will be adding the positional coordinates. With that, assembling will become a painless matter.


Current Music: Hiro no Tsuki http://www.youtube.com/watch?v=Bz1508RBx2w





http://www.zshare.net/download/12226941e9c5b118/

djmauro
beginner
Posts: 36
Joined: Tue Sep 16, 2008 2:49 pm
Has thanked: 1 time
Been thanked: 1 time

Re: RF Model Structure

Post by djmauro » Wed Sep 17, 2008 4:59 pm

Ok its a little old old topic, but question is, has anyone made any progress?

Or at least in exporting to.msh without flaws.

Well also those who have worked or has any idea, what kind of info (where, in what file) determines what piece of model is in what location ingame . eg. hand position when holding item or weapon position (so its not inside character etc).

Basic idea is to create custom model instead of editing already existing ones.
I know rf engine supports only 3 vector faces (if im correct, might be wrong, correct me), But the problem would be exporting from 3dsmax to .msh and getting it to work ingame.
Not sure if that tool provided here works, anyone had any success?

User avatar
chrrox
Moderator
Posts: 2534
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1258 times

Re: RF Model Structure

Post by chrrox » Mon Oct 06, 2008 8:06 pm

What client is this compatible with I can't extract any of the meshes.

Nava
n00b
Posts: 10
Joined: Thu May 01, 2008 5:02 am

Re: RF Model Structure

Post by Nava » Sun Nov 02, 2008 5:09 am

Wow, it has been so long since I abandoned the project that they might have changed things on me. I should have done this months ago, but here is the complete code work of my last version of the mesh extractor. I think ZShare deletes things after 3 months or so, so if the intact code is still useful please smear it around so everyone can use. My last version IS NOT USER FRIENDLY, so you will have to delve a bit into the code to understand what it is doing. http://www.zshare.net/download/5077840012230b70/

Enjoy, hope it is still useful.

User avatar
chrrox
Moderator
Posts: 2534
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1258 times

Re: RF Model Structure

Post by chrrox » Sun Nov 02, 2008 1:48 pm

Thanks for the source code I will use what little knowledge of programming I have to try to figure out how to get it to work with the newer model format.

pixellegolas
ultra-veteran
ultra-veteran
Posts: 423
Joined: Mon Aug 11, 2008 11:30 pm
Has thanked: 27 times
Been thanked: 15 times

Re: RF Model Structure

Post by pixellegolas » Tue Dec 16, 2008 8:43 pm

can you upload this to another host? doesnt work in zshare

djmauro
beginner
Posts: 36
Joined: Tue Sep 16, 2008 2:49 pm
Has thanked: 1 time
Been thanked: 1 time

Re: RF Model Structure

Post by djmauro » Sun May 10, 2009 8:22 pm

kinda old one, but i hope some still knows.

Anyone got any idea how to open .rpk files in chef folder - as those seem to contain parts of effect for 55 weapons.
i noticed some post here about those and a link to a file but its down.

renkinjutsushix
ultra-n00b
Posts: 3
Joined: Fri Nov 13, 2009 3:16 pm

Re: RF Model Structure

Post by renkinjutsushix » Sun Nov 15, 2009 4:35 am

sorry im new and i dont understand how to use this~ can you help me?

the file name in RF is .RFS. . . how can i convert it so that Autodesk maya can view it?

potemkis
beginner
Posts: 24
Joined: Sun Mar 01, 2009 7:11 am
Has thanked: 3 times

Re: RF Model Structure

Post by potemkis » Mon Nov 16, 2009 1:37 am

Sorry if this is thread necromancy-


Just a quick question:

Would this work on Star Wars Battlefront 1/ 2 and Titan Quest .msh files?



EDIT: Nevermind- just tried it. It does very odd things to them when it converts them...

dcurbow
ultra-n00b
Posts: 6
Joined: Mon Jan 18, 2010 3:57 am

Re: RF Model Structure

Post by dcurbow » Tue Mar 09, 2010 5:13 am

Msh2Obj from the file share can no longer be downloaded, can it be reposted on a different site?

greedlt
ultra-n00b
Posts: 1
Joined: Sat Apr 03, 2010 5:13 am

Re: RF Model Structure

Post by greedlt » Sat Apr 03, 2010 8:35 pm

anyone still have a working link to the rpkextractor thingy?

or can upload it somewhere for me =/? would be greatly appreciated

djmauro
beginner
Posts: 36
Joined: Tue Sep 16, 2008 2:49 pm
Has thanked: 1 time
Been thanked: 1 time

Re: RF Model Structure

Post by djmauro » Fri Apr 09, 2010 12:30 pm

The contents of this post was deleted because of possible forum rules violation.

User avatar
Rimbros
ultra-veteran
ultra-veteran
Posts: 495
Joined: Fri Jul 09, 2010 12:23 am
Has thanked: 41 times
Been thanked: 13 times

Re: RF Model Structure

Post by Rimbros » Tue Dec 21, 2010 11:41 pm

The contents of this post was deleted because of possible forum rules violation.
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/

Personal Game repository samples, send PM

jub123
ultra-n00b
Posts: 1
Joined: Sat Mar 12, 2011 2:36 am

Re: RF Model Structure

Post by jub123 » Sat Mar 12, 2011 7:56 pm

Someone can send me "msh viewer" for rf or post a link here, cuz I can't find it using the Google... hino1071@hotmail.com ... pls I need it so much

User avatar
Acewell
VIP member
VIP member
Posts: 1253
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2378 times
Been thanked: 720 times

Re: RF Model Structure

Post by Acewell » Sun Mar 13, 2011 1:11 am

I found a working link to the MshtoObj utility HERE and attached it to this post as a backup:
MshtoObj.zip
You do not have the required permissions to view the files attached to this post.

Post Reply