FJF File
Posted: Thu Apr 10, 2008 9:07 pm
I was recently taking a look at Saint Seiya Sanctuary Chapter for PS2 then I extracted some files from the AFS file.
I'm sure that these files handle 3D data and/or 3D animation data.
I understand only the top of the file,but need a help:
As seen I didn't find neighter 1% of the file format,if somebody can help me x)
Here is the hex code from a NULL FJF file:
There are four files zipped/attached... I can see strings at them that remember me joint names "jnt_etc"...
I'm sure that these files handle 3D data and/or 3D animation data.
I understand only the top of the file,but need a help:
Code: Select all
char {4} - Header (FJF+ null)
char {3} - Flags()
char - ??? (always 64)
Here is the hex code from a NULL FJF file:
Code: Select all
Offset 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
00000000 46 4A 46 00 03 00 00 40 00 00 00 00 00 48 00 00 FJF....@.....H..
00000016 00 58 00 00 00 68 00 00 00 00 00 00 00 00 00 00 .X...h..........
00000032 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
{keeps null}
00002032 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................