Chrono Cross Models; Unknown Filetypes
Posted: Tue Oct 23, 2007 10:00 pm
Hello! Good news from the Chrono Compendium, for those of you who have been following along. Thanks to Gemini and Ramsus at the forums over there, we've been able to decompress some files in which character models are *probably* stored.
I say *probably* because Gemini said at one point there were only non-functioning copies of the models in the archives, yet we've got textures among these files that would be applied to the models in-game.
I'm attaching three character file folders for the perusal of interested parties here. All the files in each folder are uncompressed to my knowledge. The "5" files and "4" files are definitely textures. "4" seems to be in the .TIM format and "5" is in an unknown format that can be viewed in graphics ripping programs like Tile Molester.
I'm extremely suspicious of the "3" files, which might contain model data. They certainly seem large enough in file size, but right now we're not sure how to view them, or even how to tell whether they are, indeed, models.
Anyone care to take a look at these?
I say *probably* because Gemini said at one point there were only non-functioning copies of the models in the archives, yet we've got textures among these files that would be applied to the models in-game.
I'm attaching three character file folders for the perusal of interested parties here. All the files in each folder are uncompressed to my knowledge. The "5" files and "4" files are definitely textures. "4" seems to be in the .TIM format and "5" is in an unknown format that can be viewed in graphics ripping programs like Tile Molester.
I'm extremely suspicious of the "3" files, which might contain model data. They certainly seem large enough in file size, but right now we're not sure how to view them, or even how to tell whether they are, indeed, models.
Anyone care to take a look at these?