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Re: .o3d format conversion help.
Posted: Sun Oct 19, 2008 6:50 pm
by wahid
The format for the o3d files has changed.
Re: .o3d format conversion help.
Posted: Sun Oct 19, 2008 10:00 pm
by prekon
Uh yeah, there are differenences, but in total its like fatduck said (Thanks

)
Re: .o3d format conversion help.
Posted: Wed Nov 05, 2008 11:43 pm
by prekon
The contents of this post was deleted because of possible forum rules violation.
Re: .o3d format conversion help.
Posted: Fri Nov 28, 2008 6:16 am
by Doctor Loboto
I don't know how old this is but I really could use a model viewer for FLYFF, with textures and all. Models being .o3d and textures being .dds.
Re: .o3d format conversion help.
Posted: Fri Mar 27, 2009 8:03 pm
by fatduck
Yes, It is a very old thread, since someone ask for help on the new format so I reply it here!
Just have a quick look on the new file and relize that the overall Header format should be like this:
Code: Select all
27Mar09
--------------
Header section
--------------
byte nameLength
char[nameLength] encFilename //Encrypted with XOR 0xCD
dword ?Version
byte X 4 ??
*byte X 32 ?Pad0 //Depand on version? v22 has 56 bytes
//v21 or below should be 32 bytes
char[16] encFilename2
float X 6 BoundingBox
float ?? //always 0.5
dword ?Flag01
dword ?Flag02
struct Flag02Data {
float X 3 ??
}
dword MeshTypeFlag
dword LODFlag
dword ?Flag03
dword TotalMeshCount //All Mesh and LOD
dword MeshCount
Re: .o3d format conversion help.
Posted: Fri Apr 17, 2009 7:18 pm
by prekon
Oh nice,
i found something today, aswell.
after the version dword you have something like
Code: Select all
dword ??
float X3 XYZ element1 startpoint
float X3 XYZ element1 endpoint
if version == 22
float X3 XYZ element2 startpoint
float X3 XYZ element2 endpoint
dword X2 ?? always 0x00
Edit: I figured it out now except the first dword
So the version dword probably tells what kind of effect is applied to the weapon. Clothing uses any version, but all floats set to 0x00 so no effects would appear, the clothing glow is probably "hard"-attached (shape of an character body wouldn't change normaly..). Some weapon have single "effect-row", some have two "effect-rows"..
i played a bit with the values xD
http://img.xrmb2.net/images/405730.jpeg
Re: .o3d format conversion help.
Posted: Wed May 05, 2010 2:02 am
by Doctor Loboto
So how do I utilize these codes. I have no idea what to do. I'm glad other people are interested though.
Sorry to reply to such an old post. I kinda lost track of this topic.