Initial D Arcade Stage (5 to Zero) Noesis Script
Posted: Mon Apr 26, 2021 5:57 pm
Wrote a noesis script for Initial D Arcade Stage (5 to Zero) but I wouldn't say it's finished at 100%, it work mainly for cars and characters model, the maps are actually supported but crash when importing it. (One thing I did to "solve" the problem is putting a certain limit where the information of the mesh is ignored so it doesn't crash, you'll see in the function buildModel() if you want do it yourself).

If you want to export the characters, you'll have to modify the script from: to (I don't know why it's different for the characters, there isn't anything that point it out)
The skeleton isn't imported properly and I don't know how it's work with the model tbh.
There is also things like meshes having no normals or UV and I don't know if it's normal, like I wonder if I missed more informations in the vertex buffer.
Also If you have a error with ascii, it means that the mesh has strings that is corrupted, I don't know how to fix this but you will have to modify the strings in the file.
(texture efo are also supported)

If you want to export the characters, you'll have to modify the script from:
Code: Select all
rapi.rpgBindUV1BufferOfs(shape.buffer.buffer, noesis.RPGEODATA_FLOAT, 36, 28)Code: Select all
rapi.rpgBindUV1BufferOfs(shape.buffer.buffer, noesis.RPGEODATA_FLOAT, 36, 24)The skeleton isn't imported properly and I don't know how it's work with the model tbh.
There is also things like meshes having no normals or UV and I don't know if it's normal, like I wonder if I missed more informations in the vertex buffer.
Also If you have a error with ascii, it means that the mesh has strings that is corrupted, I don't know how to fix this but you will have to modify the strings in the file.
(texture efo are also supported)
