The rules have been updated, read them now: Rules!

Help with a script for 3D models from Everybody's Golf World Tour [PS3]

Post questions about game models here, or help out others!
Post Reply
Magilou
ultra-n00b
Posts: 3
Joined: Mon Apr 05, 2021 6:17 pm
Has thanked: 1 time

Help with a script for 3D models from Everybody's Golf World Tour [PS3]

Post by Magilou » Mon Apr 05, 2021 8:28 pm

Hello,
I need help making a script to import models from EGWT into blender, similar to the one made in this old thread by Szkaradek123 that worked for a different game in the same series, (also on ps3):
viewtopic.php?t=12715

They're using the same .xb files that need to be unpacked, and I have a few samples from an ISO that I think anyone could practise with (I assume pc_xx is standing for player character):
https://www.mediafire.com/file/k7w7vxts ... s.rar/file

If anyone could help and make a script to unpack the xb files and load the rigged models and animations into blender, I'd be very grateful. The first script may just need a tweak but I don't know much about coding to know what is needed x)

Thanks in advance for to anyone who helps out.

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 3326
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 908 times
Been thanked: 1819 times

Re: Help with a script for 3D models from Everybody's Golf World Tour [PS3]

Post by shakotay2 » Mon Apr 05, 2021 9:39 pm

Magilou wrote:
Mon Apr 05, 2021 8:28 pm
Hello,
...
They're using the same .xb files
Hello,
why do you think so? In fact they are different, compare any of the EGWT xb files to a HSGW xb:
.
HSGW_PS3_xb_header.png
The "29000000" is a count (41 decimal for said model, used in for m in range(A[1]):)

For most EGWT xb it's 00000003 (50331648 dec.), so not a count, obviously.
Structure is different, too.
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Magilou
ultra-n00b
Posts: 3
Joined: Mon Apr 05, 2021 6:17 pm
Has thanked: 1 time

Re: Help with a script for 3D models from Everybody's Golf World Tour [PS3]

Post by Magilou » Mon Apr 05, 2021 10:08 pm

Sorry, my bad.

Like I said, I don't know enough about code. Does that mean it can't be done?

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 3326
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 908 times
Been thanked: 1819 times

Re: Help with a script for 3D models from Everybody's Golf World Tour [PS3]

Post by shakotay2 » Mon Apr 05, 2021 10:19 pm

Magilou wrote:
Mon Apr 05, 2021 10:08 pm
Does that mean it can't be done?
At least offzip did not work (use forum search to understand how it works).

(So you'll need someone to uncompress the .xb files.)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Magilou
ultra-n00b
Posts: 3
Joined: Mon Apr 05, 2021 6:17 pm
Has thanked: 1 time

Re: Help with a script for 3D models from Everybody's Golf World Tour [PS3]

Post by Magilou » Tue Apr 06, 2021 12:07 am

Thanks for taking a look for me.

If anyone could have a look at uncompressing the xb files, that'd be very helpful. If it's a lot of work I don't mind sending a donation through paypal for your effort. Just let me know first, so I know if I can afford it :) Thanks!

Post Reply