Hello,
I need help making a script to import models from EGWT into blender, similar to the one made in this old thread by Szkaradek123 that worked for a different game in the same series, (also on ps3):
viewtopic.php?t=12715
They're using the same .xb files that need to be unpacked, and I have a few samples from an ISO that I think anyone could practise with (I assume pc_xx is standing for player character):
https://www.mediafire.com/file/k7w7vxts ... s.rar/file
If anyone could help and make a script to unpack the xb files and load the rigged models and animations into blender, I'd be very grateful. The first script may just need a tweak but I don't know much about coding to know what is needed x)
Thanks in advance for to anyone who helps out.
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Help with a script for 3D models from Everybody's Golf World Tour [PS3]
- shakotay2
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Re: Help with a script for 3D models from Everybody's Golf World Tour [PS3]
Hello,
why do you think so? In fact they are different, compare any of the EGWT xb files to a HSGW xb:
. The "29000000" is a count (41 decimal for said model, used in for m in range(A[1]):)
For most EGWT xb it's 00000003 (50331648 dec.), so not a count, obviously.
Structure is different, too.
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
Re: Help with a script for 3D models from Everybody's Golf World Tour [PS3]
Sorry, my bad.
Like I said, I don't know enough about code. Does that mean it can't be done?
Like I said, I don't know enough about code. Does that mean it can't be done?
- shakotay2
- MEGAVETERAN
- Posts: 3326
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
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- Been thanked: 1819 times
Re: Help with a script for 3D models from Everybody's Golf World Tour [PS3]
At least offzip did not work (use forum search to understand how it works).
(So you'll need someone to uncompress the .xb files.)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
Re: Help with a script for 3D models from Everybody's Golf World Tour [PS3]
Thanks for taking a look for me.
If anyone could have a look at uncompressing the xb files, that'd be very helpful. If it's a lot of work I don't mind sending a donation through paypal for your effort. Just let me know first, so I know if I can afford it
Thanks!
If anyone could have a look at uncompressing the xb files, that'd be very helpful. If it's a lot of work I don't mind sending a donation through paypal for your effort. Just let me know first, so I know if I can afford it
