Post questions about game models here, or help out others!
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AngelBryan
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by AngelBryan » Thu Mar 18, 2021 5:31 am
Last edited by
AngelBryan on Wed Mar 24, 2021 9:25 pm, edited 3 times in total.
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DKDave
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by DKDave » Thu Mar 18, 2021 2:36 pm
From what I can see, there's no actual model data in those Grunt or Wretch files - just textures and text files.
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AngelBryan
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by AngelBryan » Thu Mar 18, 2021 2:46 pm
Yeah i just realized that, it seems that only the textures were exported. Any idea on how could we extract them? I don't know what else to do.
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Highflex
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by Highflex » Thu Mar 18, 2021 7:45 pm
I believe the source code to compile the engine was also included, so what you could do is write a new batch commandlet that goes into the USkeletalMesh Class and dumps it to your desired format, this is quite advanced and will probably require some experience with the Unreal API but its the only clean and fast solution i can think of unless you edit UModel ( Unreal Model Viewer) and then support the differences in the Format/Classes. ( The exact information is also in the native source code ).
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AngelBryan
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by AngelBryan » Fri Mar 19, 2021 2:27 am
Highflex wrote: ↑Thu Mar 18, 2021 7:45 pm
I believe the source code to compile the engine was also included, so what you could do is write a new batch commandlet that goes into the USkeletalMesh Class and dumps it to your desired format, this is quite advanced and will probably require some experience with the Unreal API but its the only clean and fast solution i can think of unless you edit UModel ( Unreal Model Viewer) and then support the differences in the Format/Classes. ( The exact information is also in the native source code ).
Unfortunately that is beyond my abilities. Do you think you could do it? I will appreciate it very much.