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HEX2OBJ, can't figure out faces

Posted: Tue Mar 16, 2021 2:04 am
by ReVolt
So I'm trying to convert models from Offroad Legends. I'm trying to convert the .geo file from the "MAZ" truck by myself. Vertices are okay, but the faces are snake eyes. So far I've got a black hole that sucks all the faces to the middle...
Image
Eek.
Here's what the truck is supposed to look like, for reference.
Image Image
Here's the settings for hex2obj, I have no idea if these are wrong, hex is such a new world for me.
Image
Btw changing the Flcnt doesn't do anything, it just removes that error
So yeah, can anybody help?
Here's the file in question: https://www.mediafire.com/file/bjp716h6 ... s.geo/file

Re: HEX2OBJ, can't figure out faces

Posted: Tue Mar 16, 2021 2:07 am
by ReVolt
Turns out I just had to switch the mode to "DW" and make the face number reduce by itself. And I get a good model output! Close this thread down, please.

Re: HEX2OBJ, can't figure out faces

Posted: Tue Mar 16, 2021 5:35 am
by reh
maz_chassis.geo.png

Re: HEX2OBJ, can't figure out faces

Posted: Tue Mar 16, 2021 1:48 pm
by ReVolt
reh wrote:
Tue Mar 16, 2021 5:35 am
maz_chassis.geo.png
thanks, how did you find the face indice count? (also how did you find the uvs?)

ignore that, it appears your count has less polys and more incomplete than mine