Hello, to everyone, maybe someone could help me with this problem, I'm trying to get the start of the UVB corresponding of the body part, the head is in 709B and the body should start in any part past that UVB of the head. There is another texture block but that correspond to the lod model, and I'm not interesting in it because is really low poly model. I will post the model/texture and my current values on the hex2obj, I really want this working because I have been trying for a while. Thanks
https://www.mediafire.com/file/8m1sh288 ... dy.bm/file
https://www.mediafire.com/view/5yikpsv3 ... y.png/file
UVB for the body part :(
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moonpaladin
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UVB for the body part :(
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- shakotay2
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Re: UVB for the body part :(
well, pointing you to 0x13A4C which I thought being the start of the bodies uv data was wrong, my bad.
Just use the end address of the head's uv block +1.
.
You have the solution, more or less, it's totally simple, maybe you'll find out for yourself how to calculate the suiting one.moonpaladin wrote: ↑Sun Mar 07, 2021 8:14 pmthe head is in 709B and the body should start in any part past that UVB of the head. There is another texture block but that correspond to the lod model,
Just use the end address of the head's uv block +1.
.
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
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moonpaladin
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Re: UVB for the body part :(
Shakotay, Best as always, thanksshakotay2 wrote: ↑Sun Mar 07, 2021 11:25 pmwell, pointing you to 0x13A4C which I thought being the start of the bodies uv data was wrong, my bad.You have the solution, more or less, it's totally simple, maybe you'll find out for yourself how to calculate the suiting one.moonpaladin wrote: ↑Sun Mar 07, 2021 8:14 pmthe head is in 709B and the body should start in any part past that UVB of the head. There is another texture block but that correspond to the lod model,
Just use the end address of the head's uv block +1.
.
body-uvs.png
- DKDave
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Re: UVB for the body part :(
I've done a quick Noesis script to display the whole model. No guarantee it'll work for other files (it might!), and I haven't got textures to test.


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moonpaladin
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