An in-depth tutorial about quickBMS?

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ReVolt
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An in-depth tutorial about quickBMS?

Post by ReVolt » Sun Mar 07, 2021 2:00 am

Can somebody make an in-depth tutorial about QuickBMS? Every tutorial I've found so far is either broken or doesn't have enough info. Sorry if this is the wrong place :bleh:

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Re: An in-depth tutorial about quickBMS?

Post by shakotay2 » Sun Mar 07, 2021 2:56 pm

ReVolt wrote:
Sun Mar 07, 2021 2:00 am
Can somebody make an in-depth tutorial about QuickBMS? Every tutorial I've found so far is either broken or doesn't have enough info.
Well, I didn't even know that there are tutorials on it.
Most info I have is from quickbms.txt which comes with quickbms.

There's 100 s of bms scripts. Once I've a problem I search for a suiting one in xentax' threads (or zenhax) which comes next and modify it.
That's the way it goes.

If there's an unknown compression just inform Aluigi (on Zenhax) - usually he will take care of it. (Seems, he's a cool gui, just to have mentioned this here. 8) )
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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