.v3o .v3d .vmo files from 2005 PC Game

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Henchman800
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.v3o .v3d .vmo files from 2005 PC Game

Post by Henchman800 » Sun Feb 28, 2021 4:54 pm

Nostalgia hit me, when I saw a compilation of old german games.
I got this .vmo file from a game that I believe to be Lula 3D...
could you please have a look at it and help me extract it?
Thank you for your time.

Heres some example files:
https://cdn.discordapp.com/attachments/ ... _files.zip
Image

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Re: .v3o .v3d .vmo files from 2005 PC Game

Post by shakotay2 » Sun Feb 28, 2021 10:25 pm

v3d and v3o contain ASCII data, i.e. are human readable.

Was using the params here in a wrong manner for the first attempt:
D, 297, 995, -1177, 237, 69, -66, 791, 809, 0, 0, 0, 0
Using -1177, 237, 69 as x,y,z results in the upper object:
.
Sekretaerin.png
2nd try still dead ugly, but obviously kinda mesh. Used 297, 995, -1177 now - really don't know the cause of my previous choice. :roll:
(So it should read D, x,y,z, nx,ny,nz, tx, ty, ..., something like this.)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: .v3o .v3d .vmo files from 2005 PC Game

Post by Henchman800 » Tue Mar 02, 2021 8:55 am

Thanks for being here at the frontlines again shakotay2! :-)
Haha and the resulting mesh doesnt look like a secretary At all. Or am i seeing a Couple submeshes layerd on top of each other?

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Re: .v3o .v3d .vmo files from 2005 PC Game

Post by shakotay2 » Tue Mar 02, 2021 9:25 am

Henchman800 wrote:
Tue Mar 02, 2021 8:55 am
Thanks for being here at the frontlines again shakotay2! :-)
Haha and the resulting mesh doesnt look like a secretary At all. Or am i seeing a Couple submeshes layerd on top of each other?
I dunno, that's what I get. Do you have an ingame screenshot of the girl? Or the chassis of the chevy? (Wasn't motivated to check doors and tyres only).
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: .v3o .v3d .vmo files from 2005 PC Game

Post by Henchman800 » Wed Mar 03, 2021 2:09 pm

shakotay2 wrote:
Tue Mar 02, 2021 9:25 am
I dunno, that's what I get. Do you have an ingame screenshot of the girl? Or the chassis of the chevy?
Sadly no....I can look for the chevy though!
Heres its .v3o file:
https://cdn.discordapp.com/attachments/ ... 7Chevy.v3o

...and a screenshot from google:
Image

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Re: .v3o .v3d .vmo files from 2005 PC Game

Post by shakotay2 » Wed Mar 03, 2021 4:07 pm

Thanks!
.
chevy.png
Which leads us to the question: 'why is the "Sekretärin" so ugly, using the same procedure?' :D

btw: I could send you the tool but the "procedure" is dead ugly, too.
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: .v3o .v3d .vmo files from 2005 PC Game

Post by Karpati » Wed Mar 03, 2021 5:57 pm

shakotay2 wrote:
Wed Mar 03, 2021 4:07 pm
Which leads us to the question: 'why is the "Sekretärin" so ugly, using the same procedure?' :D
The answer is very simple: the Sekretärin uses bones.

You must use the bone position information to transfer the vertices to its correct position.

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Re: .v3o .v3d .vmo files from 2005 PC Game

Post by Henchman800 » Sat Mar 06, 2021 8:37 am

shakotay2 wrote:
Wed Mar 03, 2021 4:07 pm
I could send you the tool but the "procedure" is dead ugly, too.
That would be awesome man! Its not gonna be that Bad ^^

Are the bone-positions human readable, too?

Thanks for helping me here guys :-)

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Re: .v3o .v3d .vmo files from 2005 PC Game

Post by shakotay2 » Sat Mar 06, 2021 11:35 am

Henchman800 wrote:
Sat Mar 06, 2021 8:37 am
That would be awesome man! Its not gonna be that Bad ^^
Pmed you.
Are the bone-positions human readable, too?
Didn't care for them, the bones are:

K, Bip01_Pelvis, 1, 0, 4, -2701, -1425, -1960, 1829, 4649, 1855, 16384, 0, 0, 0, 0, 16384, 0, 0, 0, 0, 16384, 0, 0, 0, 0, 16384, 0, 0, 0, 0, 0, 0, 0, 0, 81, 1, 93, 2, 499, 3, 585, 4, 465, 5, 487, 6, 236, 7, 73, 8, 64, 9, 236, 10, 465, 11, 22, 12, 40, 13, 39, 14, 93, 15, 585, 16, 487, 17, 48, 18, 48, 19, 236, 20, 465, 21, 60, 22, 930, 23, 1023, 24, 60, 25, 930, 26, 930, 27, 243, 28, 1024, 29, 551, 30, 170, 31, 48, 32, 24, 33, 243, 34, 787, 35, 551, 36, 81, 37, 186, 38, 930, 39, 975, 40, 512, 41, 170, 42, 170, 43, 191, 44, 853, 45, 1024, 46, 204, 47, 170, 48, 170, 49, 341, 50, 170, 51, 93, 52, 1024, 53, 512, 54, 787, 55, 170, 56, 853, 57, 1024, 58, 170, 59, 157, 60, 163, 61, 341, 62, 170, 63, 93, 64, 1024, 65, 317, 66, 853, 69, 93, 67, 585, 68, 487, 70, 48, 71, 930, 72, 1023, 73, 60, 74, 930, 75, 930, 79, 243, 80, 1024, 81, 551, 76, 243, 77, 787, 78, 551
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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