Lumberyard .Actor File

Post questions about game models here, or help out others!
Post Reply
watty256
ultra-n00b
Posts: 7
Joined: Wed Apr 12, 2017 9:29 am
Has thanked: 2 times

Lumberyard .Actor File

Post by watty256 » Wed Feb 24, 2021 6:43 pm

Is there any way to extract the mesh from this file format I believe there to be a steering wheel in there somewhere?


Here is the file
https://mega.nz/file/pPQR0Q4A#5BzoVTUXw ... b48y5LXHRE

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 3461
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 955 times
Been thanked: 1876 times

Re: Lumberyard .Actor File

Post by shakotay2 » Wed Feb 24, 2021 7:39 pm

On a quick glance I get this (and a 2nd for correction :eek: ):
.
for_cortinamk3_72_actor-actor.png
(face indices at 0xa10, count 2472 were not suiting)
Thx to Bigchillghost.
You do not have the required permissions to view the files attached to this post.
Last edited by shakotay2 on Thu Feb 25, 2021 3:14 pm, edited 1 time in total.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

User avatar
Joschka
mega-veteran
mega-veteran
Posts: 198
Joined: Fri Aug 09, 2019 3:51 pm
Has thanked: 52 times
Been thanked: 288 times

Re: Lumberyard .Actor File

Post by Joschka » Wed Feb 24, 2021 8:40 pm

Yretenai made a noesis plugin for Lumberyard. You can probably check the code viewtopic.php?f=16&t=22278

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 3461
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 955 times
Been thanked: 1876 times

Re: Lumberyard .Actor File

Post by shakotay2 » Wed Feb 24, 2021 10:54 pm

cool! :) a dll WITH source!

But said model "casts" an error though:

[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Found Info
[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Chunk Id is out range, aborting.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

User avatar
Joschka
mega-veteran
mega-veteran
Posts: 198
Joined: Fri Aug 09, 2019 3:51 pm
Has thanked: 52 times
Been thanked: 288 times

Re: Lumberyard .Actor File

Post by Joschka » Thu Feb 25, 2021 11:00 am

shakotay2 wrote:
Wed Feb 24, 2021 10:54 pm
cool! :) a dll WITH source!
Indeed !
shakotay2 wrote:
Wed Feb 24, 2021 10:54 pm
But said model "casts" an error though:

[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Found Info
[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Chunk Id is out range, aborting.
Yes I noticed that too, I posted the link so the op could check the code and make educated guesses to make it compatible with his model. I think it was only tested on Crucible.

User avatar
Bigchillghost
double-veteran
double-veteran
Posts: 797
Joined: Tue Jul 05, 2016 9:37 am
Has thanked: 27 times
Been thanked: 788 times

Re: Lumberyard .Actor File

Post by Bigchillghost » Thu Feb 25, 2021 1:23 pm

shakotay2 wrote:
Wed Feb 24, 2021 7:39 pm
Faces are weird, switching to strips doesn't cure it, nor the use of backface culling.
You were just using the wrong indices.
for_cortinamk3_72_actor.png
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)

watty256
ultra-n00b
Posts: 7
Joined: Wed Apr 12, 2017 9:29 am
Has thanked: 2 times

Re: Lumberyard .Actor File

Post by watty256 » Thu Feb 25, 2021 6:55 pm

Thank you everybody for you help it is much appreciated.

Post Reply